Production points - Work in progress

General discussions about Days of Evil.

Production points - Work in progress

Postby st0rm » Fri 21. Feb 2014, 09:33

Since there was a great debate on how one can make points and progress in this game, I decided to start working on a production points lists, that is how many points you get for producing a single item. There is a similar list on the German server forum but according to some of my calculations the numbers are not exactly right.
So here's a new one, from scratch:

UPGRADING BUILDINGS:
Stock Breeding (Medium -> Large): 500 points

PRODUCTION:

Armorsmith:
Helms:
bronze mask - 180 points

Armory:
Two Handed Axe - 890 points
Fenfire - 1470 points

Butchery:
dried fish - 0.9 points
crab cake – 1.7 points
leg of beaf – 5 points
stew – 6 points

Distillery:
beer - 4 points
wine - 5 points
hard liquor - 6 points
fuel - 5 points

Engineer:
Components:
weapons-grade steel - 220 points
gear - 225 points
battery - 250 points
ball bearing - 445 points
hydraulic pump - 665 points
chip - 680 points
motor - 1360 points
AI system -

Extras:
demobilizer - 50000 points
Primary weapons:
Impulse laser - 6000 points

Farm:
wheat - 0.7 points
herb - 0.9 points
turnip - 1.82 points

Fisherman's shack:

Foundry:
copper - 3 points
bronze - 3 points
steel - 5 points
cobalt - 6 points

Gold mine:

Jeweler:
cut gem - 15000 points
aquatun - 25700 points
wall of energy - 60000 points

Mine:
ore - 0.6 points
precious stone - 10000 points

Quarry:
stone - 0.07 points

Stock breading:
steer - 3.6 points
goat - 3.15 points


Stonemason:
statue - 4 points
jug - 6 points
stone plaque - 7 points

Tannery:
leather - 3 points
Leather belt - 7 points
Leather helm - 8.5 points
Leather vest - 11 points

Temple:
healing elixir - 275 points
rage potion - 440 points
stoneskin potion - 605 points

Well:
water - 0.028 points

Woodcutter's hut:
wood - 0.05 points

Woodcutter's workshop:
jewelry - 5 points
sculpture - 6 points

ACTIONS:
(Heroic) Dungeon - 750 points

RESEARCH:
attack strategy - the number of points is equal to the research level
defense strategy - the number of points is equal to the research level

ARMY:
Training units gives you points (it seems as though the number of points one gets for training a unit is equal to the cost of that unit divided by 10):
Protector - 50 points (measured)
Preserver - 70 points (measured)
Alchemist - 90 points
Orc fighter - 115 points
Fairy Warrior - 135 points
Elite soldier - 170 points
Sandrunner - 205 points
Argeus - 240 points
Assassin - 275 points
Occultist - 350 points
Beasthunter - 425 points
Dark elf - 500 points
Shapeshifter - 750 points
Gladiator - 1100 points
Dragonslayer - 1480 points
Battlemage - 1820 points
Commandant - 2250 points
Bodyguard - 2700 points
Necromancer - 3400 points
Shadowrunner - 4300 points
Forest druid - 5000 points
Deathsman - 6000 points
Skythes - 7600 points
Paladin - 9500 points
Magma Lord - 12500 points
Archangel - 15000 points
High Elf - 30000 points
Blademaster - 50000 points
Wanand - 80000 points
Raleshil - 100000 points
Tears of the Sun - 100000 points

Cheers,
st0rm


P.S. Any input is more than welcome. Please be advised that in order to get the points for some items you need to produce at least 10 or 100 pieces in order to get a visible change in points.
Image
st0rm
 
Posts: 744
Joined: Mon 19. Nov 2012, 17:29

Re: Production points - Work in progress

Postby DiannaDark » Fri 21. Feb 2014, 17:18

st0rm, thank you so much.

It looks like if you want lots and lots of points you build Weapons Grade Steel, Mech Stuff, and Potions.

Work toward the Labyrinth Raids. Those only give you lots and lots of points.

Click on Fortress, that is the Main Menu.

Click Successes.

Task:
Attain 90 Achievements

Click on each of these: Quests, Battle, Mech, Army, Actions, Merchants, Research, and Production.

Completing these things listed there Gain you lots and lots of Levels and points, some of them are easy, some of them are very hard and very time consuming and very expensive. Like in Quests, it will show you just how far you are along in each one.

Do the easy ones.

Save the hard expensive ones till you are rich, have many large buildings and many imps, and are very powerful.


:)
<3

https://www.youtube.com/watch?v=C0X3CLJVMJU

C'est une vie de pirate pour moi. Buvez mes cœurs. Yo ho !

https://www.youtube.com/watch?v=a3VmwODZkVU
User avatar
DiannaDark
 
Posts: 1117
Joined: Fri 1. Mar 2013, 20:47
Location: Arkansas

Re: Production points - Work in progress

Postby Valken » Sun 23. Feb 2014, 14:33

Focusing on producing points has the unfortunate consequence of losing money. What I mean by that is - the best way for a foundry to make money is to make cobalt then sell it. But the resources used to make the cobalt could be used to make copper, bronze, steel and cobalt. Then use those resources to make weapon-grade steel, then that steel to make other components, and eventually an end product. Each additional chain of production adds greatly to point production. However, notice that the new product is worth less than the components - weapons-grade steel is worth less than the sum of its components, ball bearing is worth less than weapons-grade steel and so forth. Many chains can be made, but the conventional wisdom is not to use the chains because their goal is to maximize money, not points. But me, I chain everything.
Valken
 
Posts: 4
Joined: Mon 10. Feb 2014, 23:32

Re: Production points - Work in progress

Postby GYNDE » Sun 23. Feb 2014, 16:14

Valken,

I am not sure I understand your "worth less" theory.

Let's look at
Weapons-grade steel Engineer
Item # Needed cost per total cost per cost of WGS
Steel 15.00 9.6 144 208.80
Copper 3.00 5.7 17.1
Bronze 3.00 7 21
Cobalt 1.00 11.7 11.7
gold 15.00 1 15

ON the Market , WGS is arounf 900 -

Ball bearing Engineer
WGS 2.00 208.8 417.6 445.60
gold 28.00 1 28

ON the Market @ 1500

Cobalt - Costs 11.7 gold to make - on the Troll market - sells from 14 to 19


And, this game is about balance.... Points and Gold. Stones make a good source of steady income.... :D
Image

GYNDE(IN-THE-FORUM)/GENDY (IN-GAME)
Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
Chapter 3 completed - June 25, 2014 - Path to Fame - completed - July 13, 2014
DEMON SHRINE - MORT - May 24, 2015
User avatar
GYNDE
 
Posts: 839
Joined: Sun 13. Jan 2013, 16:30

Re: Production points - Work in progress

Postby D11M » Mon 24. Feb 2014, 02:54

Not sure where you got your numbers from Gynde but Cobalt has a max price of 29 on Troll market(at least the max i saw), and if i understood kagen correctly he meant that if cobalt makes 11.7 gold to make it's actual cost of materials is:
7 Ore - 21 gold(sell to troll for 3g)
10 wood - (sell to troll for 0.44)
Manufacturing cost - 5g

so a total of 30.4 gold and you can increase the number to a max of 42.4 if you will sell the wood to players for 1.64g

So technically considering also that you need to acquire more imps to produce cobalt it's a waste of money but it gives you more points.That's what Valken tried to tell if i got him right.
Last edited by D11M on Mon 24. Feb 2014, 06:32, edited 1 time in total.
Image
D11M
 
Posts: 250
Joined: Tue 26. Mar 2013, 16:21
Location: Moldova

Re: Production points - Work in progress

Postby Valken » Mon 24. Feb 2014, 03:03

My numbers are based off the troll market for reasons that should be obvious. On the troll market, the value of ball bearings is less than that of weapons-grade steel.
Valken
 
Posts: 4
Joined: Mon 10. Feb 2014, 23:32

Re: Production points - Work in progress

Postby GYNDE » Mon 24. Feb 2014, 05:09

Cobalt is at 29 max? cool...
( my figures are still from 2 ugrades ago about the Troll Market. I don't sell Cobalt, so I have not paid attention.


AH, now I see what you mean.
Image

GYNDE(IN-THE-FORUM)/GENDY (IN-GAME)
Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
Chapter 3 completed - June 25, 2014 - Path to Fame - completed - July 13, 2014
DEMON SHRINE - MORT - May 24, 2015
User avatar
GYNDE
 
Posts: 839
Joined: Sun 13. Jan 2013, 16:30

Re: Production points - Work in progress

Postby Build » Wed 26. Feb 2014, 03:20

@St0rm

There is a post about this a bit down the page, there are a lot of values in there that you don't have listed yet.

viewtopic.php?f=7&t=1115
Image
Build
 
Posts: 23
Joined: Fri 10. Jan 2014, 17:12

Re: Production points - Work in progress

Postby st0rm » Wed 26. Feb 2014, 15:12

Build wrote:@St0rm

There is a post about this a bit down the page, there are a lot of values in there that you don't have listed yet.

viewtopic.php?f=7&t=1115

That topic is on production costs, that is how many resources you need to produce something and how much does it mean in gold (the overall cost). This topic is related to how many points you get for producing something in order to help you level up.

Cheers,
st0rm
Image
st0rm
 
Posts: 744
Joined: Mon 19. Nov 2012, 17:29

Re: Production points - Work in progress

Postby Kagen » Wed 26. Feb 2014, 17:31

Cobalt‘s total production cost is 11.7 gold.

The troll buys it for 14 to 30 gold.

So your gain is 2.3 to 18.3 gold per piece.


Ore is 0.8 gold to make → 5.6 gold for all 7 pieces of ore
Wood costs 0.11 gold to make → 1.1 gold for all 10 pieces of wood

Add to that the amount of 5 gold production fee

TROLL MARKET PRICES ARE NOT IDENTICAL WITH THE TOTAL PRODUCTION COSTS.


I do not understand the following, D11M:
so a total of 30.4 gold and you can increase the number to a max of 42.4 if you will sell the wood to players for 1.64g



On german server there is already a list regarding the points. But the collector decided for a max of two numbers behind the point.


D11M, where did I tell something about cobalt and its total production cost??
Image

"We ourselves feel that what we are doing is just a drop in the ocean. But that ocean would be less, because of that missing drop."
User avatar
Kagen
 
Posts: 358
Joined: Sun 5. Jan 2014, 17:11
Location: Germany

Next

Return to General

Who is online

Users browsing this forum: No registered users and 6 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group