Chapter 2 - Quest 18: Too much knowledge
Now that you've collected all of these tools and have also taken measures to secure against the unexpected, the time has come to crush the arch-mage. Yet it seems that the arch-mage has also heard that you're angling at eliminating him. An ear-shattering scream suddenly rises from the marketplace up to your chambers. A skoar is running amok in the interior of your fortress! Tall as a house, the skoar is a creature with powerful wings and pointed horns that is only rarely encountered in this world — to the relief of all other living things. Because an encounter with a skoar generally ends poorly for anything in its path. Yet you must somehow subdue this monstrosity!
Vanquish the skoar.
0/1 skoar conquered
Reward: 210.000 points, 110.000 gold, 1 Water shield
Chapter 2 - Quest 19: The right key
And so the path is now clear and all obstacles have been removed for you and your army. It's time to bring the fight to the arch-mage. While you now know the route, the path is no less arduous than it was the first time. Once again you must fight your grueling way through this sparse landscape that is so inhospitable to human life. Finally the destination comes into view: you once again stand before the tower — but this time you're prepared!
Attack the mages' tower.
0/1 mages' tower attacked
Reward: 220.000 points, 500.000 gold
There you go..have fun.