by st0rm » Sat 5. Jul 2014, 10:21
Chapter 3 - Quest 19: Weaponry & Armor
The ground beneath your feet begins to shake! A deafening screech rings out, filling every corner of your fortress. The heavens suddenly darken and a storm begins to gather. A deafening sound, something akin to a thunderclap, rings out, followed by a blinding light that forces you to cover your eyes. Suddenly you hear a commotion in the courtyard of your fortress. You run to the balcony to see what it could be, and a satisfied smile slowly begins to spread across your face. Your courtyard is in the hands of countless undead warriors, who survey their surroundings in somewhat of a daze while your people run, shrieking in horror as they try to get away. You enter the courtyard with Count Beran in tow, so as to make clear to this undead master of war whose orders he will be following from now on. This doesn't seem to be much of a problem anyway. However, the undead aren't carrying any weapons with them. Beran informs you that the weapons of the undead must be fashioned from special materials, or else they could not have been materialized.
Equip the ghost army.
0/3 Amulet of the Sorens
0/3 ambivalence
0/3 excruciating ice
0/3 The Regulator
0/3 comet tail
0/3 Mechjor
0/3 titan scales
0/3 protective runes
Reward: 700.000 points, 1.000.000 gold, 1 Summoning Stone (Trophy)