Story Quest - Chapter 2

General discussions about Days of Evil.

Re: Story Quest - Chapter 2

Postby st0rm » Sun 12. May 2013, 15:33

Chapter 2 - Quest 11: Fire!

Your fortress is a massive conflagration — a veritable lake of flames engulfs you! With the original danger now averted, you must save whatever can still be saved. And for that to work you need water. You command all of your servants and army units to head to the well to put out the flames as quickly as possible. If you don't get things under control quick, your painstakingly erected fortress will soon be little more than a ruins, and as such an easy target for your opponents. And you've had more than enough of them for right now.

Acquire 1,000,000 water to save your fortress.
Reward: 140.000 points, 75.000 gold, 500 Honor
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Re: Story Quest - Chapter 2

Postby HenryIII » Sun 12. May 2013, 22:41

:shock: ..thanks for the heads up - I will keep my eyes open for the flames - however still back at Quest 7 so it will be some time yet :(
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Re: Story Quest - Chapter 2

Postby st0rm » Mon 13. May 2013, 11:11

Chapter 2 - Quest 12: Gold and gems

An envoy claiming to have a crucial missive is announced. Something about him isn't quite right, as he declares that he's only willing to deliver his message if he's promised safe passage. You agree, with no intention of actually living up to it. All of a sudden the messenger begins to glow and is lost from view in a foul smelling cloud of smoke. From that cloud emerges a mage who appears not to have been involved with the attack on your fortress. With a clear sense of triumph he indicates that he can help you conquer the mages' tower. But his help comes at a price, one that for his own safety he demands in advance.

Deliver 100,000 gold and 5,000 jewelry to the mage.
Reward: 150.000 Points, 1.000 Eternite stones

Note: As with previous quest, the existing water/gold/jewelry in your inventory is taken into account.
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Re: Story Quest - Chapter 2

Postby st0rm » Mon 13. May 2013, 15:18

Chapter 2 - Quest 13: Hounds after the hare

Enough is enough! These sorcerers have pushed you too far! This mage will bitterly rue the day he toyed with you. Not just because his ilk dared to set flame to your fortress. No, now they've also embarrassed you in front of your servants. Blind with rage you rail at your henchmen to begin the hunt for the mage. Your army knows all too well that if they fail to bring you the head of the sorcerer, they will soon receive the wrath you've saved for him. They prepare quickly to start the hunt.

Kill the mage.
Reward: 160.000 points, 85.000 gold, 1 Demonic goblet
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Re: Story Quest - Chapter 2

Postby st0rm » Mon 10. Jun 2013, 11:20

Chapter 2 - Quest 14: Necro...what?

Now that this scandal has been avenged, you return to your preparations to storm the mages' tower. The sorcerer was apparently hoping to sweep the arch-mage out of his way and assume that position himself. Thus his words seem likely to be true. First you need to ensure that your army features a necromancer somewhere in its ranks. You set your researchers to the task immediately. To ensure that they are absolutely clear about what is at stake here, you select a random page and demonstrate horrifically on him what will happen to the rest if they don't hurry.

Research the necromancer
Reward: 170.000 points, 90.000 gold, 2 Improved rage potions
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Re: Story Quest - Chapter 2

Postby st0rm » Mon 10. Jun 2013, 11:21

Chapter 2 - Quest 15: The Wand

One of your scouts has determined that the elite merchant at the arena of Myrimar has the Erodus' wands that you so urgently need. Without a moment's hesitation you set off with your retinue toward Myrimar to acquire a wand. Upon arrival you determine that it's going to be more difficult than you imagined to acquire the Erodus' wand. It turns out the elite merchant has a few firm rules. You must earn this powerful wand through heroic victories in the arena. The stature of the merchant — not to mention his powerful bodyguards — cause you to abandon any thoughts of taking the Erodus' wand from him by force. It appears that you have no other option but to enter the arena and attain the necessary glory.

Buy the Erodus' wand from the arena merchant.
Reward: 180.000 points, 95.000 gold, 10 Souls
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Re: Story Quest - Chapter 2

Postby GYNDE » Mon 10. Jun 2013, 13:02

Thanks.. Keep them coming :D
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GYNDE(IN-THE-FORUM)/GENDY (IN-GAME)
Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
Chapter 3 completed - June 25, 2014 - Path to Fame - completed - July 13, 2014
DEMON SHRINE - MORT - May 24, 2015
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Re: Story Quest - Chapter 2

Postby st0rm » Mon 10. Jun 2013, 13:36

Chapter 2 - Quest 16: Size does matter

You will not underestimate these arch-mages and their damned tower again — you've sworn it to yourself. While you now have the means to penetrate through the force field, you're uncertain what awaits you on the inside of the tower. Your mech has already had a general rehaul. Now you decide it's time to dedicate that same attention to your fighting forces and outfit them with the most powerful weapons you can find. To shorten the production times for the equipment you should now expand your weapons workshop. This will minimize the risk that your units will depart this world prematurely while storming the tower.

Expand your weapons workshop to the "large" size.
Reward: 190.000 points, 100.000 gold, 3 Imps
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Re: Story Quest - Chapter 2

Postby st0rm » Tue 25. Jun 2013, 06:09

Chapter 2 - Quest 17: Nisfit's Secret

Naturally you weren't inactive yourself as preparations were underway for the assault on the mages' tower. You directed your scouts in their explorations around the Swamps of Oblivion. And it turns out these precautions were of critical importance. Your scouts inform you of a rumor by which the only countermeasure against the power of the arch-mage is to take possession of a certain object — Nisfit's riveted plate helmet. This prevents the arch-mage from controlling the bearer's thoughts. It's now clear that this arch-mage is a serious foe who must not be underestimated. You order your armorers to construct this kind of helmet.

Produce 1 Nisfit's riveted plate helmet in your armory.
Reward: 200.000 points, 105.000 gold, 1 Barbed axe
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Re: Story Quest - Chapter 2

Postby woepsie » Tue 25. Jun 2013, 18:27

Thanks st0rm, and GL with your progress, you're almost there!
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