Story Quest - Chapter 2

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Re: Story Quest - Chapter 2

Postby rancor9999 » Fri 22. Mar 2013, 03:39

Ok I can help here a little bit.
After you somehow find 500000 gold to buy yourself a Medium from the beastmaster you go to this one. :o

Chapter 2 - Quest 3: On expedition

The strange aura of the Medium of the Steppes brings you back to full attentiveness. It's a demented sight — the Medium has veiled its eyes yet appears to be able to perceive its environment with extraordinary precision. Abruptly it ceases its chatter and a knowing smile plays across its mouth. It names the place where the book was composed. Deep in the southern part of the country are the Swamps of Oblivion — a vast, inhospitable moor that has been avoided by all living creatures since time immemorial. There, deep in the interior of the swamps, stands a tower that is home to several powerful mages. This is where the book was created. Curiosity burns in you, but you force yourself to master it and not send out your forces right away. A rash expedition into the unknown requires a certain amount of preparation.

Store up 7,500 stews, 20,000 legs of beef, 7,500 hard alcohol and 20,000 wine

Reward: 60.000 points, 35.000 gold

Edit note for Gynde and others, when you complete this quest your army "uses" all these supplies up and they are taken
from your inventory before you go on to the next quest. :mrgreen:
Last edited by rancor9999 on Tue 16. Apr 2013, 19:42, edited 1 time in total.
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Re: Story Quest - Chapter 2

Postby GYNDE » Fri 22. Mar 2013, 13:55

rancor9999 wrote:Gynde,
Sorry I have not got to story quest 2 chapter 4 yet.
Also, since you are posting these do you happen to have Story Quest 2 - Chapter 1 text to post.
I am afraid that I deleted my messages already.



Those are found in the online help for Chapter 1

I think the convention they are using is:

Chapter 1 - Story Quest 1 thru 20 ( These are in the online help)

Chapter 2 - Story Quest 1 thru ?????
I have finished SQ1 in Chapter 2 and working on SQ2 & 3
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GYNDE(IN-THE-FORUM)/GENDY (IN-GAME)
Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
Chapter 3 completed - June 25, 2014 - Path to Fame - completed - July 13, 2014
DEMON SHRINE - MORT - May 24, 2015
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Re: Story Quest - Chapter 2

Postby GYNDE » Sat 23. Mar 2013, 05:15

Chapter 2 - Quest 1: Painful memories

There's no way this is a coincidence! In a state of near-paralysis you stare at the drawing on the first page of the old book that you've just recovered from the chambers of Ionar Peserdur. The symbol, composed of two interwoven snakes, has been familiar to you since your earliest childhood. Then, as a small boy still unaware of the trials and tribulations that life had in store for you, these snakes were an almost daily sight in your parents' house. And the specific way they are arranged rules out any doubt that this is the exact same symbol. You'll need to examine the entire situation from top to bottom and gather as much information as possible. The residents of the neighboring villages would seem like a good place to start.

Conduct four raids (8 hours each) to extract information from the villagers!

0/4 raids

Reward: 40.000 points, 25.000 gold
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GYNDE(IN-THE-FORUM)/GENDY (IN-GAME)
Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
Chapter 3 completed - June 25, 2014 - Path to Fame - completed - July 13, 2014
DEMON SHRINE - MORT - May 24, 2015
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Re: Story Quest - Chapter 2

Postby GYNDE » Sat 23. Mar 2013, 05:16

Chapter 2 - Quest 2: The Scribe

Once the old man lies groveling at your feet, it becomes clear that this is a well-travelled scribe who possesses a tremendous amount of knowledge about myths and stories of the various peoples. Even after a bit of 'persuasion' he's unable to tell you anything about the symbols themselves, but he does know who you can ask. There are nomadic peoples in the wastelands of Mellwall; when faced with important decisions they defer to the 'Media of the Steppes'. These latter figures are unbelievably perceptive, starting with their choice to live in the tricky, well-guarded wastelands of Mellwall, where an incursion is too risky even for you. The losses from such an incursion would almost certainly be unacceptably high for you. It occurs to you that the Beastmaster in your fortress might be able to help with this problem.

Buy the Medium of the Steppes from the Beastmaster.

0/1 Medium of the Steppes purchased

Reward: 50.000 points, 30.000 gold
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GYNDE(IN-THE-FORUM)/GENDY (IN-GAME)
Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
Chapter 3 completed - June 25, 2014 - Path to Fame - completed - July 13, 2014
DEMON SHRINE - MORT - May 24, 2015
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Re: Story Quest - Chapter 2

Postby rancor9999 » Thu 11. Apr 2013, 23:34

Chapter 2 - Quest 4: The Mages' Tower

Your supplies start dwindling sooner than expected. You send squads of your troops off on periodic plundering raids to ensure that nothing runs too low. Finally you reach the outer edge of the Swamps of Oblivion. This last portion of your trip takes every ounce of your determination — not just because there isn't a bit of solid ground to stand on, but also because a thick veil of fog prevents any light from penetrating this strange place. After several days of searching, the weak silhouette of a tower appears suddenly in the distance. You make the decision to spare no reserves and go for broke, pressing on until you finally stand below this nondescript structure. You're well aware that it won't be as easy as it looks to capture this tower. But you nevertheless give your units the command to make ready for fighting.

Attack the mages' tower!

0/1 mages' tower attacked

Reward: 70.000 points, 40.000 gold
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Re: Story Quest - Chapter 2

Postby rancor9999 » Sat 13. Apr 2013, 06:05

Chapter 2 - Quest 5: Emotion and clarity

You withdraw your army back to the edge of the Swamps of Oblivion to come up with a plan on how to overcome the force field. The humiliation burns deep in you. But you know just the thing to make yourself feel better: vent your shame on your minions. You indulge yourself in a bout of towering rage, unleashing your wrath on anything and everything within reach. After seemingly countless minutes your spirit slowly regains its clarity: a chain is only as strong as its weakest link. That makes the surrounding peoples once again the subject of your acute interest. After all, the mages in their tower must dare to leave their secure loft now and again — and thus the local residents are certain to have some knowledge of them.

Conduct 3 raids of eight hours each to acquire information about the mages and their tower.

0/3 raids

Reward: 80.000 points, 45.000 gold
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Re: Story Quest - Chapter 2

Postby rancor9999 » Sun 14. Apr 2013, 17:40

Chapter 2 - Quest 6: The early bird catches the worm

Into your tent the farmer is dragged. To your mind he is little more than a waste of flesh, but the information he bears is worth his weight in gold. Several times he has observed one of the mages of the tower, a female, going down to the nearby lake in the early morning hours, evidently to gather herbs by the shore. This is precisely the opportunity you've been seeking! The Medium of the Steppes, too valuable not to be embedded in your army, detects the presence of 5 mages in all in the tower. So you can be certain you won't be outmatched in any encounter by the lake.

Send your troops down to the lake in the morning between 5 and 8 o'clock on an 8 hour raid to locate the sorceress.

0/1 sorceress found

Reward: 90.000 points, 50.000 gold

I am editing this one for clarification. It does not matter what time of day you send your army out, as long as you send it out on another 8 hour raid. There was some confusion as to the wording morning between 5 and 8 o'clock as being local time or server time or if you actually had to start a raid between those hours. All you need to do is send them on another 8 hour raid. Then when your army gets back you need to look under actions, story with the blue background. Make sure for the next one you look under the picture of the Sorceress and see what the Oracle has to say. :twisted:
Last edited by rancor9999 on Fri 26. Apr 2013, 06:55, edited 1 time in total.
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Re: Story Quest - Chapter 2

Postby rancor9999 » Mon 15. Apr 2013, 01:48

Chapter 2 - Quest 7: Rabbit and snake

You draw your noose ever tighter around her. The sorceress is encircled by your units, with no path for flight left to her. All at once she looks up and recognizes the gravity of the situation. The time has arrived to strike!

Defeat the sorceress.

0/1 sorceress defeated

Reward: 100.000 points, 55.000 gold, 10.000 Herb, 1 Sickle sword

Make sure look under the picture of the Sorceress and see what the Oracle has to say. :twisted:
Last edited by rancor9999 on Fri 26. Apr 2013, 06:56, edited 1 time in total.
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Re: Story Quest - Chapter 2

Postby st0rm » Tue 16. Apr 2013, 10:12

Chapter 2 - Quest 10: Attack from the air

For quite a while all is quiet and the air is vibrating. A powerful shadow emerges in the sky — and it's headed straight for your fortress. A wind is whipped up beneath the beating of its powerful wings and a growling scream shakes the land. It would appear the last mage managed to summon him. A giant dragon has you and your fortress in its sights!

Vanquish the dragon.
0/1 dragon conquered
Reward: 130.000 points, 70.000 gold, 2 Dragonteeth
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Re: Story Quest - Chapter 2

Postby rancor9999 » Wed 17. Apr 2013, 06:00

:D Thanks Storm, like what you did here.

Keep editing and posting all of the Story Quest chapters in order under the first page like you did. We are all counting on you. :evil:
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