Production points - Work in progress

General discussions about Days of Evil.

Re: Production points - Work in progress

Postby Build » Thu 10. Apr 2014, 08:42

st0rm wrote:
Build wrote:@St0rm

There is a post about this a bit down the page, there are a lot of values in there that you don't have listed yet.

viewtopic.php?f=7&t=1115

That topic is on production costs, that is how many resources you need to produce something and how much does it mean in gold (the overall cost). This topic is related to how many points you get for producing something in order to help you level up.

Cheers,
st0rm


Yeah your right. Maybe I was looking at the German server? This is a great guide, I have been visiting this thread quite a bit. Thanks again St0rm.
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Re: Production points - Work in progress

Postby Build » Tue 6. May 2014, 12:05

st0rm wrote:"Snip"


The mech extra, demobilizer, is worth 50,000 production points. Made one last night.
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Re: Production points - Work in progress

Postby Gortok » Thu 21. Aug 2014, 20:34

War Helm - 1470 points
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Re: Production points - Work in progress

Postby DiannaDark » Sat 24. Jan 2015, 14:41


I don't remember what Level of the Labyrinth Dungeon I am on, but I get 4,500,000 Points for completing it.


Thank you for posting this page, it is very helpful.


You get little points for building little items, more points for building more expensive Items.



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Last edited by DiannaDark on Mon 26. Jan 2015, 19:38, edited 1 time in total.
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Re: Production points - Work in progress

Postby stach » Mon 26. Jan 2015, 02:19

Just saw this st0rm great post.
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Re: Production points - Work in progress

Postby DiannaDark » Sat 2. Jan 2016, 18:14


Storm posted on the Fourum about Guild Points.

We get more Loot on Raids and probably from holding Territories when we have more Guild Points, who would have known that. I thought Guild Points were pretty much useless, it seems Guild Points and Player Points are Important.



They are used to rank the guilds and are used to making sacrifices in order to offer your guild members certain advantages over others. I would not dwell on the price/worth of a guild point as of yet since it's a self-replenishing "resource" and once all guild base sacrifices were made they are somehow worthless. This topic deserves much attention from the game devs. in future updates.


I would like to see the amount of guild points influence the outcome of portals. It would be similar to player points intervals used to rank us. Every such step up would end up in a small % increase in portal loots. It is only then we could come back and talk about the "value" of a guild point: use them to get certain benefits vs. keep them and have increased portal loots.


You will notice our points rank us.

Your total points are taken into account in Raids and Battles.

Build Stuff and review this page to see how you can gain more points.
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Re: Production points - Work in progress

Postby GYNDE » Sun 3. Jan 2016, 01:27

But guild points can be used for a lot of things. To purchase:

For the Guild in general:
Gold exchange - 1000000 gold for hte guild
Coin exchange - To buy a gold coin and give it to an individual
Increase ferocity - for fighting
Portal duration - to reduce by 2 hours the time it takes to do a portal.

For the individual members of the Guild:
Reduced production times
Dungeon time reduction
Army expansion
Increased DEF
Increased ATK
Increase ferocity



SO I would say that guild points are important.

Now guild points come and go as guilds buy things either for the guild or player.
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