Update legendary units, new guild features and ticket event

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Re: Update legendary units, new guild features and ticket ev

Postby st0rm » Tue 19. Aug 2014, 20:29

Uiqua wrote:Also the army units come back if you join another guild which already has done the sacrifice.

Greetings,

Uiqua

So, they are locked in some dark dungeon until their master joins another Guild having made the same sacrifice. What about equipment? Are they locked up armed to their teeth? :)

woepsie wrote:*looks at your calculating faces*
*sees the unbelief spread over them*
*enjoys the following expressions of horror etc etc*
Ah, that was nice. :evil:

It ain't horror ... it's called patience. :D Ok, maybe a bit of horror, too, just for the sake of drama.


Cheers,
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Re: Update legendary units, new guild features and ticket ev

Postby DiannaDark » Tue 19. Aug 2014, 20:35


We will live with it.

I am happy.
Last edited by DiannaDark on Wed 20. Aug 2014, 23:38, edited 10 times in total.
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Re: Update legendary units, new guild features and ticket ev

Postby stach » Tue 19. Aug 2014, 21:09

Awesome update!

*change or get rid of the guild ranking system.
*I dont like the Gold Coin^BUY^
*Put Guild's upgrades in Guild General.

Thanks!

-stach
Last edited by stach on Wed 20. Aug 2014, 06:22, edited 3 times in total.
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Re: Update legendary units, new guild features and ticket ev

Postby arivald » Tue 19. Aug 2014, 22:23

awesome!
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Re: Update legendary units, new guild features and ticket ev

Postby woepsie » Wed 20. Aug 2014, 17:30

I also don't like the Gold coin sacrifice. The risk for jealousy and fights is too big. But i guess that's a decision for the guilds themselves to make. (i don't have a gold coin myself btw)

I hope our login bonus won't be reset.

And Demi, i'm a bit confused now. Do the points of individual guild member have influence on sacrifices or not?
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Re: Update legendary units, new guild features and ticket ev

Postby Bored » Wed 20. Aug 2014, 17:52

I also hope it doesn't reset, but maybe since the system seem to believe we are still the same day he will let it pass ...
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Re: Update legendary units, new guild features and ticket ev

Postby Kagen » Wed 20. Aug 2014, 20:19

woepsie, only the guild points have a say in the matter. Demi just mixed up her own points with the guild's points in her head ;)

Also, I have to add that we probably don't have to have 15M points per player, because it would have to be mentioned there in the sacrifice section. But there is only 15M points mentioned so it will only be 15M points and not 15M per player otherwise there would stand 15M per player required. In addition, following your logic Demi: We are no full guild, so when we have - some evil day - more members than when purchasing 4+ units sacrifice, the points would be needed to be refunded or something. Wich is not quite a good solution, so maybe you misread the number of guild points we had?

Please be not offended by my questioning you.
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Re: Update legendary units, new guild features and ticket ev

Postby DiannaDark » Wed 20. Aug 2014, 23:13

I was wrong, I was looking at my points instead of the Guild's points.


I am very happy we got 100 Attack and 100 Defense for each guy with 8 million Guild Points, we only started with 10 million, so only having 2 million left isn't any better than having about a half million.

Stuff you buy with the points is just expensive. Like everything in the Game. It is supposed to take ages to get anything.

We will live with it.

I am happy with what we got for the Guild Points.

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Re: Update legendary units, new guild features and ticket ev

Postby dismocat » Thu 21. Aug 2014, 02:05

Sir:
Thanks a lot for update. However, I lost my login bonus, daily 100 ferocity, daily troll market renewal, and daily quest. Please check this bug, and thanks a lot again.
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Re: Update legendary units, new guild features and ticket ev

Postby GYNDE » Thu 21. Aug 2014, 02:39

2nd day in a row ----- NO login Bonus, no change of Troll Market items, Ferocity update not working.
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