Really enjoying this game, Ideas For Growth.

You've got an idea about making Days of Evil better? Then give it to us!

Re: Really enjoying this game, Ideas For Growth.

Postby Bored » Thu 21. Aug 2014, 14:27

maybe like a sign up ? some game instead of a roulette have a sign up calendar, were you get set prize for login x time in a row every week / month.

If it's that, then i'm guessing he want a reliable way to get 15 soul, given the roulette is all about luck.


About the patience, same for me, i like it this way ... even thought i spend soo much soul xD
Usually, the day you have everything, is the day you leave or get bored and more bored with each passing day till you end leaving. Which is why easy and fast game may attract more player but they only last this long ...
Image
User avatar
Bored
 
Posts: 187
Joined: Thu 24. Apr 2014, 08:00

Re: Really enjoying this game, Ideas For Growth.

Postby stach » Thu 21. Aug 2014, 23:14

Kagen wrote:st0rm, this is what I so totally cherish about this game: It is a great teacher of patience and this teacher know how to make learning patience cool, funny, interesting and thrilling :D

stach? What do you mean with the checkbox? Care to elaborate?


Kagen I started over on my Roulette for the first time after 64 logs and I didn't know it was ever there and when it popped up the next time a accidentally clicked it.

Also now that I have gotten passed that its always there and its really close to the other button, I can see me accidentally clicking it again lol....

So I would like a conformation box to pop up and say are you sure? just so I dont loose 15 souls for no reason :(.
Image

http://www.youtube.com/stachman
retired Counter-Strike 1.6 professional
User avatar
stach
 
Posts: 63
Joined: Mon 19. May 2014, 02:20
Location: California

Re: Really enjoying this game, Ideas For Growth.

Postby Kagen » Thu 21. Aug 2014, 23:41

You're talking about the button "return to old login series" (sorry I only have the german term right now^^)?

That is ten souls. I never ever clicked it, I think. I don't remember clicking it, so...

But I am afraid that I accidently happen to click it and lose ten souls for more or less nothing, so yeah, I understannd what you mean :)
Image

"We ourselves feel that what we are doing is just a drop in the ocean. But that ocean would be less, because of that missing drop."
User avatar
Kagen
 
Posts: 358
Joined: Sun 5. Jan 2014, 17:11
Location: Germany

Re: Really enjoying this game, Ideas For Growth.

Postby stach » Sat 30. Aug 2014, 05:01

Events every weekend. They could be anything small or big.

Events that cycle through each month

Double Exp
Increased Item drops 30%+
Increased production speed 10%+
I cant think of a fourth one right now lol...

*UPDATE
Troll sell price increased
Troll buy price lowered

But anyways I think this would give more casual players a reason to get on each weekend and play. Or people that play way less get on each weekend with a production speed increase and plan out a resource build till that next weekend.

Players will look forward to playing on the weekends with the fun bonuses.

Also these weekend events would still run while the ticket event is happening. I think this would lead to lots of activity on the weekends with increased item drops for more tickets. :P

Thanks
-stach
Last edited by stach on Sun 31. Aug 2014, 04:04, edited 2 times in total.
Image

http://www.youtube.com/stachman
retired Counter-Strike 1.6 professional
User avatar
stach
 
Posts: 63
Joined: Mon 19. May 2014, 02:20
Location: California

Re: Really enjoying this game, Ideas For Growth.

Postby Kagen » Sat 30. Aug 2014, 15:10

Dungeon time -50%

Training time -50%

Cheap beers (or any other item, one at a time) on market by the system
Image

"We ourselves feel that what we are doing is just a drop in the ocean. But that ocean would be less, because of that missing drop."
User avatar
Kagen
 
Posts: 358
Joined: Sun 5. Jan 2014, 17:11
Location: Germany

Re: Really enjoying this game, Ideas For Growth.

Postby Uiqua » Mon 1. Sep 2014, 07:53

Hi everyone,

there are some really good ideas in here :-)

We have written them down in our idea guide. But this is no guarantee that they will come into the game ;-)

Greetings and have a nice start in the week,

Uiqua
User avatar
Uiqua
Administrator
 
Posts: 1241
Joined: Thu 22. Dec 2011, 15:28

Re: Really enjoying this game, Ideas For Growth.

Postby stach » Mon 1. Sep 2014, 08:29

I got an easy one, change "points" to "experience"(exp).

You're not going around causing chaos and getting points you are getting smarter and stronger gaining more experience.

I like honor though.
Image

http://www.youtube.com/stachman
retired Counter-Strike 1.6 professional
User avatar
stach
 
Posts: 63
Joined: Mon 19. May 2014, 02:20
Location: California

Re: Really enjoying this game, Ideas For Growth.

Postby st0rm » Mon 1. Sep 2014, 08:36

stach wrote:I got an easy one, change "points" to "experience"(exp).

You're not going around causing chaos and getting points you are getting smarter and stronger gaining more experience.

I like honor though.

I subscribe. :)

Cheers,
st0rm
Image
st0rm
 
Posts: 744
Joined: Mon 19. Nov 2012, 17:29

Re: Really enjoying this game, Ideas For Growth.

Postby DiannaDark » Tue 2. Sep 2014, 01:25

I still believe everyone should be able to post an Avatar.

You should not have to have a premium account.

It would give guys one more reason to stay with the Game.

It is something to do when you can not do anything else, while you wait.

xoxox
<3

https://www.youtube.com/watch?v=C0X3CLJVMJU

C'est une vie de pirate pour moi. Buvez mes cœurs. Yo ho !

https://www.youtube.com/watch?v=a3VmwODZkVU
User avatar
DiannaDark
 
Posts: 1117
Joined: Fri 1. Mar 2013, 20:47
Location: Arkansas

Re: Really enjoying this game, Ideas For Growth.

Postby Bored » Fri 12. Sep 2014, 03:55

Formation

I would like if we could set a formation for our army (maybe adding something like "leadership" in the mech research for it.)

Something like an offensive formation which would give us at lvl 1, +?% att, -?% def, no health bonus) A defensive formation which would be something like -?% atk, +?% def and a small health bonus to balance the fact it's easier to have more attack, so to make it not everybody go berserker way. A balanced formation which would give both atk and def bonus but in small amount like +0.?% or something like that.

...


Consummable

Something to make your army stronger for a said time or for x fight, could be added as an oracle sacrifice. Could also get mercenary this way which would last for a said time or x fight and couldn't be equiped.


I will use any mean necessary to doesn't have to wait 5 years before seeing the orange of that boss °10 ! :twisted: For a second i was thinking of borowing ToS/Raleshi or maritimer stuff till fully equiping an army, but thinking about how i would react if one were to ask me the same kinda killed the ideas on the spot.
Image
User avatar
Bored
 
Posts: 187
Joined: Thu 24. Apr 2014, 08:00

PreviousNext

Return to Opinions and suggestions

Who is online

Users browsing this forum: No registered users and 0 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group