Update legendary units, new guild features and ticket event

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Update legendary units, new guild features and ticket event

Postby Uiqua » Tue 19. Aug 2014, 09:16

Hello all together,

the update is divided into three areas - the legendary units, the guild features and the ticket event.

Legendary Units

We have a total of 4 of them implemented at Days of Evil. You can find them in the army. There is now next to the submenu "New unit train" another menu item called "legendary units".

Each of the four units is unique and to summon them you need each different artifacts, which can be found scattered throughout the game. But more on this below. Each of these special units is equipped with a bonus. Once you have the unit in your army, the bonus is permanently available for you.

Here is an overview of where you can find the various artifacts in the game:

Elemental Fire -> Recycler
Elemental Air -> victory in a PvP fight
Elemental Earth -> in the manufacture of a product in your production
Elemental Water -> in raids
Elemental Dust -> in normal dungeons
Elemental Stone -> in heroic dungeons
Elemental Wood -> in the labyrinth
Elementar Ice -> in the Thunderdome
Elemental Iron -> lottery winning from the Maritimers (needed only for one legendary unit)

For each of these artifacts you have a percentage chance to find them. So you have for example not automatically Elemental Water, if your going on a raid. The percent chances vary from artifact to artifact. We also have this implemented so that new / small players have a chance to get these artifacts from the beginning.

The requirements in the labyrinth we have even adjusted downward, so that everyone can still gather there sufficient elementary wood.

Also, please note that the legendary units are designed as long-term objective and should not be achieved immediately after 3-4 weeks. But for that you will be happy then all the more, if you can call one of them you own :)

Guild Features

Each guild has now the possibility to unlock certain extras against guild points. These are divided into specific skills that serve the projects of the guild as a whole and in bonuses that bring benefits to each guild member in single player.

They can be found under "Guild -> Base -> Sacrifices".

Thus, a guild membership moves immediately to the fore, as it now also in single player area it can reap the benefits even more.

So, it was now only once from our side. Oh no, not that! Forgot: We have added the Maritimers Lottery 3 pieces of equipment for someone who has been there all and yet buys lots, is not quite as bored.

Ticket Event

From 19th of August up to and including 25th of September an event will be held on Nagoroth.

During this event, drop in normal dungeons in addition to the usual loot even additional tickets. These can be exchanged in a special shop for powerful items and an epic unit. Tickets can also be obtained at the Maritimers Lottery or bought over the market place.

And the ticket merchant has one or the other news in its range, to have it apart, especially the players who are already working on the evocation of their legendary units:

For in his offer includes both elemental fire, and elemental earth. Both are required for the summoning of a legendary unit. Also of course some powerful weapons and armor are included in the offer again.

But the centerpiece of the new range is definitely the bounty hunter Cad Nobis, whose favor you can secure against an equivalent number of tickets. Also, we have donated a new epic unit to the Maritimers, because there you can also win tickets. With a little luck of the draw, your army joins a huge lava guard who, what concerns his combat power, before anything or anyone in this world has to hide.

We wish you much fun with the update and hope to have met your taste!

Kind regards

Uiqua
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Re: Update legendary units, new guild features and ticket ev

Postby st0rm » Tue 19. Aug 2014, 09:19

Sweet thanks!!

The icons "Reduced production times" and "Army expansion" in the Guild/Base/Sacrifices should be interchanged to be the same with "Army" and "Production" from he main ribbon. :)

Cheers,
st0rm
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Re: Update legendary units, new guild features and ticket ev

Postby st0rm » Tue 19. Aug 2014, 10:08

Some more info on the update:

The players who leave a Guild will lose all the benefits coming from the "Sacrifices" made by that Guild. If one benefited from 4 extra army units, the last 4 trained units will be automatically dismissed (serfs and equipments will be returned to one's Inventory).
When a player joins a Guild, he/she will be immediately entitled to all the benefits made possible by the "sacrifices" performed by that Guild.

Cheers,
st0rm


P.S. I love this update. I was looking forward to it coming to this server. Finally we can put those Guild points to some good use. :D
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Re: Update legendary units, new guild features and ticket ev

Postby Kagen » Tue 19. Aug 2014, 11:45

st0rm, now I am confused! From what I understood on german forum, the units just vanish and when you join a guild with the benefits, then they will appear again. No dismissing...??

Okay, great thank you to Uiqua. :D
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Re: Update legendary units, new guild features and ticket ev

Postby st0rm » Tue 19. Aug 2014, 11:51

Kagen wrote:st0rm, now I am confused! From what I understood on german forum, the units just vanish and when you join a guild with the benefits, then they will appear again. No dismissing...??

Okay, great thank you to Uiqua. :D

Hmm, I understood they are dismissed, not vanish. Maybe Uiqua could shed some light on this matter.
They will appear again if the new guild has made the same sacrifice.

Cheers,
st0rm
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Re: Update legendary units, new guild features and ticket ev

Postby D11M » Tue 19. Aug 2014, 13:08

Awesome thanks!Finally got both the update and the ticket event :D

I know the legendary units are a long term but whoever calculated the elemental numbers is truly the most evil overlord lol
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Re: Update legendary units, new guild features and ticket ev

Postby D11M » Tue 19. Aug 2014, 13:40

Can we make only 1 sacrifice of a type?or we can add for example 3 times the the same sacrifice in guild menu?
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Re: Update legendary units, new guild features and ticket ev

Postby st0rm » Tue 19. Aug 2014, 14:11

The "Gold" and "Gold Coin" sacrifices can be made several times. For the "Gold Coin" you have to name the player to whom you want to donate the coin, similar to assigning Verdandi unit.
The rest of sacrifices can be made only once.

Cheers,
st0rm
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Re: Update legendary units, new guild features and ticket ev

Postby Uiqua » Tue 19. Aug 2014, 14:20

Hi everyone,

st0rm is right in all points :-)

Also the army units come back if you join another guild which already has done the sacrifice.

Greetings,

Uiqua
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Re: Update legendary units, new guild features and ticket ev

Postby woepsie » Tue 19. Aug 2014, 19:35

Nice! Now i can finally mirror my production amounts on INT - DE server again, and attempt to memorize the numbers. Will be tough to get the old ones out though, after so many months... :p

Too bad the PvP times are not halved anymore in event, but:
Thanks Uiqua & co, i've played this game longer than i have played any other webgame, and there are still plenty of interesting challenges left, and i have not been bored. Desperate yes, astonished yes, on the verge of crying yes (no of course not, i never cry! its just in here for the dramatic effect), screaming of rage yes, cursing of frustration yes. But i'll stay Evil for a long time to come...

My fellow Lords, in order to bring some desperation etc etc to you too, here are the Elementals i gathered on the DE server since the update there (5,5 weeks ago): 4 Fire, 7 Air, 24 Earth, 1 Dust, 1 Stone, 38 Wood, 6 Ice
*looks at your calculating faces*
*sees the unbelief spread over them*
*enjoys the following expressions of horror etc etc*
Ah, that was nice. :evil:
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