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Hard to be a producer

PostPosted: Wed 14. Dec 2016, 15:12
by Machine
I think it is a pity that producing raw material is less and less rewarding when you grow in the game. In comparision, having a strong army is very rewarding because gold and stuff value are bigger when you explore new dungeons whereas producing is only a stable income.

I suggest to implement new Oracle "spells" to allow building more buildings (+1 mine, +1 farm, ...) as it already exist for wood, stone and water production. These new spells could require stuff that flood the market and have no more value today (dices, fire elements, ...), which would help regulate their price.

Re: Hard to be a producer

PostPosted: Thu 15. Dec 2016, 04:41
by GYNDE
I am not sure what you mean?

I like having a stable income....

Re: Hard to be a producer

PostPosted: Thu 15. Dec 2016, 10:23
by Machine
What I (tried to) explain is that I would prefer to have an increasing income thanks to production when I grow, whereas my income cannot increase anymore since I have every buildings built. It is complicated because my need of gold increases a lot when I grow (training military units to upgrade them).

My wish is simply "more buildings" because I love gold (to be honnest) and also because production has not evolved for a long time !

Re: Hard to be a producer

PostPosted: Thu 15. Dec 2016, 17:25
by Animalux
Perhaps being able to expand the buildings further than large, to extra large or something and put 50 imps in those babies. :)
It would increase the production in a similar way, but better.

Re: Hard to be a producer

PostPosted: Thu 15. Dec 2016, 21:35
by GYNDE
Ah, Machine, that makes sense.

Yes, I would like that too.....