Hard to be a producer

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Hard to be a producer

Postby Machine » Wed 14. Dec 2016, 15:12

I think it is a pity that producing raw material is less and less rewarding when you grow in the game. In comparision, having a strong army is very rewarding because gold and stuff value are bigger when you explore new dungeons whereas producing is only a stable income.

I suggest to implement new Oracle "spells" to allow building more buildings (+1 mine, +1 farm, ...) as it already exist for wood, stone and water production. These new spells could require stuff that flood the market and have no more value today (dices, fire elements, ...), which would help regulate their price.
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Re: Hard to be a producer

Postby GYNDE » Thu 15. Dec 2016, 04:41

I am not sure what you mean?

I like having a stable income....
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Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
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Re: Hard to be a producer

Postby Machine » Thu 15. Dec 2016, 10:23

What I (tried to) explain is that I would prefer to have an increasing income thanks to production when I grow, whereas my income cannot increase anymore since I have every buildings built. It is complicated because my need of gold increases a lot when I grow (training military units to upgrade them).

My wish is simply "more buildings" because I love gold (to be honnest) and also because production has not evolved for a long time !
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Re: Hard to be a producer

Postby Animalux » Thu 15. Dec 2016, 17:25

Perhaps being able to expand the buildings further than large, to extra large or something and put 50 imps in those babies. :)
It would increase the production in a similar way, but better.
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Re: Hard to be a producer

Postby GYNDE » Thu 15. Dec 2016, 21:35

Ah, Machine, that makes sense.

Yes, I would like that too.....
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GYNDE(IN-THE-FORUM)/GENDY (IN-GAME)
Ch 2 complete - November, 23, 2013 LVL 25 - Deified Ruler of the World - April 10, 2014
Chapter 3 completed - June 25, 2014 - Path to Fame - completed - July 13, 2014
DEMON SHRINE - MORT - May 24, 2015
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