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Re: Really enjoying this game, Ideas For Growth.

PostPosted: Sun 12. Jul 2015, 02:57
by Bored
Ability to "link" a legendary units and your assa. army as to make them only bring back what the legendary is missing, make it so they auto-feed him/her what they got as to allow loophole like filling everything than is worth dirt and letting element than can sell high uncompleted.


Can always make it a sacrifice at the oracle like making your assa. army a believer/slave/whatever to a said legendary units.

When i'll be done with earth, woods, whatever, i would like to avoid getting anymore of what i'm done.

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Wed 22. Jul 2015, 06:37
by D11M
I would recommend making a new post with it since i doubt Uiqua reads all new coments in this thread,tho i may be wrong

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Wed 22. Jul 2015, 22:46
by stach
How could I share things with my guild without posting on the forum?

~~Can upload pictures and share links to guild blackboard :)

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Mon 3. Aug 2015, 22:13
by stach
Guild Name Change 1000 souls

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Tue 11. Aug 2015, 17:47
by stach
Guild Leader Change


CHANGE GUILD LEADER


All 3 Guild Counselor must sacrifice 100 souls

1. Guild Counselor* Becomes *Guild Leader*
--->>>>>>>-------->>>>>>>-------->>>>>>>---
"Guild Leader* Becomes 3. Guild Counselor*

Everyone moves up one and the Guild Leader moves to last.

or selected person becomes leader, whatever

maybe an option to uncheck a box for the guild leader to be able to be sacrificed out and if inactive for 6? months the box automatically unchecks

************************
***********************
***********************
ONLY POSSIBLE IF LEADER INACTIVE FOR 6? MONTHS
***********************
***********************
************************

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Wed 12. Aug 2015, 04:07
by GYNDE
Why?

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Wed 12. Aug 2015, 21:48
by stach
Guild leader

CALYPSO666

Level: Merciless Lord
Points: 12.892.372
Honor: 2.444


That's Why.

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Thu 13. Aug 2015, 00:35
by GYNDE
Ah. yes, the inactive leader. Missed that for some reason on the first read.



Yeah. That would be good.

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Thu 24. Sep 2015, 17:53
by DiannaDark
I would like each warrior to have Weapons, Armors, and Potions that only work for that warrior.

Like the ones the Highest Level Warriors and the Legendary Units have.

There could be a new Individual Unit Armory, Armorsmith, and Jeweler that are each pretty expensive to built and of course each item should be expensive to build if it has high total points.


xoxox

Re: Really enjoying this game, Ideas For Growth.

PostPosted: Thu 24. Sep 2015, 20:04
by Kagen
Uuuh... and would it be okay for you if all your current equipment (on which I for my part spent millions) becomes worthless?

I would rather suggest that the weapons that we already have recieve boni if for example, a bow is equipped on a unit whose picture shows it holding a bow.
This could be implemented in two different ways:
1. option: the devs implement these boni into the stats and these boni take effect if worn "optimum".
2. option: a new section under armorsmith and weapon's forgery could be added where we can upgrade the weapons to apply the bonus. (Maybe with the elementals as components or something similar.)

The other option would be the devs to come up with new weapons. I am no pro at this field, but in my opinion this would be the more difficult task for Uiqua and co.