Really enjoying this game, Ideas For Growth.

You've got an idea about making Days of Evil better? Then give it to us!

Re: Really enjoying this game, Ideas For Growth.

Postby DiannaDark » Thu 29. Jan 2015, 16:49

Thank you, stach.
<3

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C'est une vie de pirate pour moi. Buvez mes cœurs. Yo ho !

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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Thu 19. Feb 2015, 08:02

Item drop chance for battles
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Re: Really enjoying this game, Ideas For Growth.

Postby DiannaDark » Fri 20. Feb 2015, 15:44

Item drop chance for battles.


A small Award or Mention somewhere for the guys with the Longest I am here each day Records. No Missing Days.

Great Idea.



A higher change of getting Great Weapons, Armors, and Jewelry for the Army in the Heroic Dungeons.



Better Items in the Daily Raffle and a better chance for Great Items.

Give more points for wins in Battles. It seems if the guy I battle has twice as many Honor Points as I have I get 10 or 20 points. If I lose to anyone I lose 40 or 70 points. It is so hard to get enough points to battle guys that you can win some Honor Points from. .



xoxox
<3

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Re: Really enjoying this game, Ideas For Growth.

Postby st0rm » Mon 23. Feb 2015, 19:18

It would be nice if we could have a shrine/building or perform a sacrifice that would allow us to exchange/convert eternite stones, spherical dice and fire cyclone into one-another by a certain conversion rate. :)

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Re: Really enjoying this game, Ideas For Growth.

Postby Bored » Fri 27. Feb 2015, 07:12

Give more points for wins in Battles. It seems if the guy I battle has twice as many Honor Points as I have I get 10 or 20 points. If I lose to anyone I lose 40 or 70 points. It is so hard to get enough points to battle guys that you can win some Honor Points from.



The way the honor gain/lose is made as of now, the honor you lose will is the honor they get, on the otherhand that mean the honor you get from them is the honor they lose.

Also, the gain/lose rule is based on the difference between the player lvl and not based on their honor score. In short having a high lvl but a weak army, make is hard to grind honor in arena.


When both player are of the same lvl, the winner get 70 honor, and the loser lose 70 honor.
For each lvl the winner has above the loser, the less honor he will get, it's -10 honor / lvl.
So when the winner has 1 lvl above the loser, he get 60 honor, when the winner has 3 lvl above the loser he get 40 honor, when he have 6+ lvl above the loser he get 10 honor.

That also mean when losing agaisnt someone above your own lvl will make you lose 60 or less than.
Losing agaisnt someone under you lvl hurt badly since the loss will be 80 or above it.
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Wed 25. Mar 2015, 02:26

Guild Perk "Guild Assist"

Guild Base Sacrifice

Single player benefits

X amount of guild points for "Guild Assist"

-When Attacking/Defending A 10-50% chance to have a random guild member assist (you)
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Wed 25. Mar 2015, 02:34

Guild Blackboard message capacity Increased (upgradeable?)
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Mon 25. May 2015, 00:44

Name Change 100 souls
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Thu 18. Jun 2015, 22:52

Really looking forward to that Un-Equip unit button :)
Maybe Un-Equip selected units. Drag and drop item equipping.
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Tue 23. Jun 2015, 19:29

Epic Items for assassination army with bonus stats

-Time
+Gold%
+Elemental
+Trap
+Blueprints

Maybe some other unknown stats

%1 Chance to double a random item revived ///// Double Gold/Blueprints/Elementals

Can maybe make them for a lot in the armory or low chance drop in heroics
low chance drop of +blueprints and gold
and crazy crazy low chance of trap/elemental
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