Really enjoying this game, Ideas For Growth.

You've got an idea about making Days of Evil better? Then give it to us!

Re: Really enjoying this game, Ideas For Growth.

Postby stach » Sun 21. Dec 2014, 01:57

Commander ( Cost 10+ Souls )

*Run 5 Dungeons(/whatever) in a row without stopping 48etc.. hour run

and maybe different cycles at different costs.


"Requirement*

--Must have--
Priest and Mechanic
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Sun 11. Jan 2015, 04:44

Custom Trophy Case Arrangement
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Sun 11. Jan 2015, 23:09

SKILL Sabotage ( Cost 1 Soul )

-Sabotage another players army, leaving them vulnerable to attack for a short period of time.

Reduce the targeted Player Attack and Defense by 50% for 10mins

-----------------------------------------------------

Easier to work on honor and attack more players per day, more fun for the people that like to attack.
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Thu 22. Jan 2015, 03:57

SKILL Protection (10+ Souls )

Cannot cast on self
Can only cast on player in the same guild as you.

- Protect a fellow guild members army from attacks with support from your army.

Increase the Attack and Defense of a Guild members army by 50% for 24 hours.

1 week cooldown

----------------------------------------------------------------------

More teamwork, players working together if someone is being targeted for honor.
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Thu 22. Jan 2015, 04:04

When attacking the gold is stolen from the loser and the gold is gained by the winner.
Last edited by stach on Thu 22. Jan 2015, 04:16, edited 2 times in total.
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Thu 22. Jan 2015, 04:08

Green, Yellow, Orange or Red colored text like in dungeons next to players names on the Battle page.
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Re: Really enjoying this game, Ideas For Growth.

Postby st0rm » Thu 22. Jan 2015, 07:12

stach wrote:When attacking the gold is stolen from the loser and the gold is gained by the winner.

This is the downside of most PvP games out-there. The long term seasoned players use the "newbies" as farms for gold by attacking them repeatedly. This ultimately drives people away from those games as the vast majority play to relax not to get frustrated. :) To get new players they have to open new servers/worlds which leaves the "old" ones deserted with barely anyone playing.
You still lose honor points but this is of secondary importance to this game.

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Re: Really enjoying this game, Ideas For Growth.

Postby DiannaDark » Sat 24. Jan 2015, 13:28

I agree with Storm on the Gold Stolen from the loser in battles being a horrible idea.


This is the downside of most PvP games out-there. The long term seasoned players use the "newbies" as farms for gold by attacking them repeatedly. This ultimately drives people away from those games as the vast majority play to relax not to get frustrated. :) To get new players they have to open new servers/worlds which leaves the "old" ones deserted with barely anyone playing.

I belive this would have a horrible effect on members, too, especially when they are trying to gain honor points so they can have enough Honor Points to buy from the Merchant in Battles or when they are trying to do the Quest in Act 3 that requires a Huge Amount of Honor Points.

SKILL Sabotage ( Cost 1 Soul )

-Sabotage another players army, leaving them vulnerable to attack for a short period of time.

Reduce the targeted Player Attack and Defense by 50% for 10mins



It is hard enough to get any Honor Points in the Game as it is.

Perhaps having the Ability to Sabotage Players with more Honor Points than you have would be nice. Sabotaging Players with very low Honor Points would keep guys from reaching the Honor Points they need to buy the Improved Rage Potions and stuff available from the Honor Merchant and in no way would lead to Growth in the number of guys playing our Game.

We need to make it easier to gain Honor Points and Overall Points and move forward in our Game, not harder.

I have 437.695.357 Overall Points and only 14.068 Honor Points, that should be proof enough that the guys who have the most honor points can attack the Guys trying to build up their Honor Points over and over every day and keep them from building up any Honor Points, without having a method for stripping their Attack and Defense Points.


Perhaps the Game should lock your Honor Points at 20,000, 40,000, 60,000, and 80,000 so with constant attacks you would not totally lose all the Honor Points it took you Months to Gain if the guys at the Top in Honor Points do decide to attack you every day.





I still believe everyone should be able to post an Avatar and that each person playing the Game should be able to join a Guild and do Battles when they start playing the Game at Level 1.





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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Sun 25. Jan 2015, 08:39

All the gold in the attack doesnt have to come from the player but I think they should lose a little bit..... For a game that says "Lets be Evil" you cant really be evil to anyone lol.

Im not saying all my ideas should be implemented in to the game but I hope my ideas spark growth and get people thinking.

I just want a little more from attacking. There is really no point to it besides the achievement for honor..and there isnt many people you can attack daily.

I can only attack like 10 people a day. There is no point for me to Refresh Ferocity in the oracle or with souls.... So thats where my ideas came from.... So some people could really put some work in a day attacking if they wanted to and really get some honor or gold.

There needs to be more reasons to Refresh Ferocity with oracle or Souls. Like more people to attack lol...

and I think attacking could be a bigger part of the game.

well that made me come up with a new idea
Last edited by stach on Tue 10. Feb 2015, 18:51, edited 1 time in total.
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Re: Really enjoying this game, Ideas For Growth.

Postby stach » Sun 25. Jan 2015, 08:53

Daily Quest Bonus

Battling X amount of Players /Day

(reward Gold/Weapon/Souls/Items) Daily Random Reward

reward based on level/points

and the daily random reward might be better /having to battle more people 10/15/20/25/x/x/etc

soooo getting people to attack every day/ having to oracle/soul refresh ferocity if the quest requires more battles
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