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Guild Army.

PostPosted: Thu 13. Feb 2014, 17:52
by DiannaDark
Kaval made this Suggestion.

Well actually I think they should update/upgrade it so that guild leaders & possibly counselors should be able to dismiss guild army units. This way they won't have to kick people out of the guild just to remove units from the guild army. As this is the usual F2P time game format, not everyone will sign in all the time and may take long stretches of time off.

I removed XxxEdEnxxX and Hayden from our guild because they had poor equipment and low level units and the were inactive so I could not ask them to upgrade their Army Units and give them better Gear.

If I had been able to upgrade their Units and Give them Armor, Weapons, and Potions, I wouldn't have had to remove them.

It would also make sense to automatically remove someone from being Guild Leader, if they were inactive for months and months. Well if there is more than one person in the Guild.

Re: Guild Army.

PostPosted: Thu 13. Feb 2014, 18:56
by Azmeera
DiannaDark wrote:Kaval made this Suggestion.

Well actually I think they should update/upgrade it so that guild leaders & possibly counselors should be able to dismiss guild army units. This way they won't have to kick people out of the guild just to remove units from the guild army.

It would also make sense to automatically remove someone from being Guild Leader, if they were inactive for months and months. Well if there is more than one person in the Guild.


I like both suggestions a lot.

Maybe the second one could be triggered by a counselor or guild member instituting some sort of "OMG, I think my guild leader is dead and we need a new one" check by clicking a command which then checks the last login for the guild leader. That would prevent the game having to keep automatically checking on leader logins. For pity's sake, let the 666ers stop hauling a figurehead around. ;)

Re: Guild Army.

PostPosted: Thu 13. Feb 2014, 23:51
by D11M
I agree with everything except the councelor or guild leader replacing equipment for a guild army unit that he doesn't own,if the player went inactive and he can't dismiss/upgrade his army unit then why do you need someone in guild who hasn't loged for months anyway? Only thing an inactive gives to a guild is more points in to the total points accumulated by guild members and those do not give us anything.

I think it should be easier maybe to just give only to the leader of the guild the ability to dismiss a guild army unit of his choice without forcing to kick a player but equiping and training instead of an inactive sounds as cheating to me at least :P

Re: Guild Army.

PostPosted: Fri 14. Feb 2014, 00:00
by Dutchie
It would be good for a guild if the guildleader also could dismiss a army unit, just like the owner can.
But nothing more.

For inactive guildleaders, maybe a kind of vote button for counselors. If they all vote together against thier ( inactive ) leader you have a revolution, and one of the counselers take over.

Just a thought..

Re: Guild Army.

PostPosted: Sat 15. Feb 2014, 04:14
by DiannaDark
For a completely gone Guild Leader who has been gone for 6 months or so, it looks like, if nothing else, you could ask an Admin to make the Guild Leader a normal member and appoint someone else Guild Leader.

It isn't like it is something that is going to happen very often.

Re: Guild Army.

PostPosted: Sat 15. Feb 2014, 04:21
by DiannaDark
The Guild Leader having the ability to dismiss Army units from the Guild Army would be just as good.

Then if they did become active again, they would still be in the Guild.

Re: Guild Army.

PostPosted: Sat 15. Feb 2014, 05:19
by Azmeera
DiannaDark wrote:The Guild Leader having the ability to dismiss Army units from the Guild Army would be just as good.

Then if they did become active again, they would still be in the Guild.


That's actually what I thought you were suggesting. I like that idea.

Re: Guild Army.

PostPosted: Sun 16. Feb 2014, 00:10
by DiannaDark
I thought it would be cool if the Guild Leader could Dismiss them and train New ones the were a Higher Level and even Equip them.

It would be too much.

Being able to dismiss them would be fine.

Re: Guild Army.

PostPosted: Wed 19. Feb 2014, 09:15
by Toramisu
would only the leader be allowd to dismiss the units or would the councel members be able to as well.. xD if its just the leader I dont mind.
just Would be neat if the council members were able to kick the tiny men outa there shiney seats :lol:

Re: Guild Army.

PostPosted: Wed 19. Feb 2014, 18:22
by DiannaDark
Thank you for your well thought out and informative reply, tigu.






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