Suggestions
Posted: Sat 3. Aug 2013, 04:21
1.Guild Salary Feature
Most important in my opinion.You really need to continue to improve the guild system to get people actually interested in joining a guild and improving it.So i recommend a guild salary feature!Whoot!
The salary should be calculated something like that:
Every 10 battles fought on Arena - gives 50 gold increase to daily salary
Every 10 Portal levels - gives 75 gold increase to salary
Every Base build - gives 250 gold increase to salary
Every 1.000.000 points a guild member has gives - 100 gold increase to salary
Every Territory Hold at the end of the day gives - 10 gold increase to salary
Every 5k honor a player has gives - 100 gold increase to salary
If a player has 1 unit in the guild army - 125 gold increse to salary(500 for max 4 guild army)
Counselor Position - 500 gold increase to salary
Guild Leader Position - 750 gold increase to salary
Important is to make players interested in actually joining a guild and play as a team.
So this way people will get more interested in actually joining a guild especially at lower levels.This way we will make the guilds also to become more active so the new players join their guild because of bigger sallaries.You can of course can change the amount of gold or the formula i just wanted to give an idea of how i see improving the guild system.
Also i say the gold isn't decrease from the guild gold cause we don't want a guild to go bankrupt but is sent as mail every time the day changes in game.
2.Log in rewards
The daily log in rewards really need to be improved in my opinion.I see it like this:
After a player has loged 30 days in a row his daily rewards will get multiplied by 2(everything except soul) so for example instead of getting 10 Weapons-grade steel he will get chance to get 20.After the player reaches 60 log the initial value is multiplied by 3 so a chance to get 30 Weapons-grade steel for example.And so on
3.Free soul
Raids at the moment can give us a chance to get a serf.I think it should be nice if dungeons would have a chance to get us some additional soul for example.In your dungeon report there will be added a line saying something like "While your fearless army was on their dungeon raid they found few survivors of the ancient people who lived here.Of course they sacrificed them to your name imediatly master.Soul gain +2"
In my opinion it is important to give a chance even if it's a small one to get little soul for players who don't buy it.This way people will be able to create their own guild,post announcements or maybe even get Vip for a month even if they can't afford to pay to get this small features.
4.Last login day
An important feature will also be to add "the last day a person loged" in someone profile.It can be something like "inactive for 25h36im" or "last login at 14.07.2013 - 8:13 AM"
This will help a lot to find active people for joining guilds.We will also be able to difference a new active player with 2000 points from one that has 215.000 points but hasn't loged for like a month.
5.Territorial loot
Please in the guild inventory -> trade in goods -> make a new separate tab for all the territorial loot and transfer all the territorial loot gained to it.So it should look like : [*Gold/souls] [*Goods] [*Loot] [*Territorial loot]
I know it doesn't sound really important but when you hold 8 territories it's really confusing to find out if someone actually posted or withdrow something out of the guild inventory since we get 8 territorial loots every hour.
6.Army managment
Make the type of equipment to matter,this should bring more fun to the battles part.For example the weapons :
Ranged Weapon equiped - a unit with 900 ATK will make 900 damage but his ATK will be reduced by the targets Defence
Melee Weapon - Deals full 900 damage ignoring the DEF but takes 2 turns until the unit manages to reach the target
Magic Weapons - The unit will poison/heal a target for 1/10 amount of it's ATK power so in my example it would be a heal/poison for 90.
This is just an example and i'm pretty sure it's not achievable but i tried to submit it anyway
7.Battles
We got a lot of people ignoring the battles that use up our Ferocity.How about you add a bonus to players who reached 50k honor(add 5% ATK and DEF for example) while they score is above 50k,and a 10% bonus for everyone who keeps their honor above 100k.
Hope this will make more people to fight in battles daily.
8.Slave Market
Event for every saturday.Only from 12PM to 12 AM,any guild counselor or guild leader can exchange their acquired slaves for resourses.Players should donate/sell this slaves to their guild or just sell to any player if they are not a part of a guild.
Slaves have a chance to drop during dungeons.
Slaves should come in different categories for example:
From level 1 Dungeon you can get
*Peasants 0-5 (exchange for 100 gold)
*Fishers 0- 4 (exchange for 2 dried fish)
*Hunters 0-4 (exchange for 1 leg of beef)
*Farmers 0-3 (echange for 2 wheat)
*Scientist 0-2 (Exchange for 1 Weapons-grade steel)
*Warrior 0-2 (exchange for 4 Eternite)
*Knight 0-1 (Exchange for 2 Fire Cyclone)
*Lord 0-1 (Exchange for 1 Spherical Dice)
Highier dungeons have a chance to give more and highier tier slaves.
That's just a rough idea but i hope you like it.
9.Epic units battle
Registration on Sundays.
5 Random Epic units from your army are chosen to fight a random player who registered as well.The battles continue until next sunday,the player with the highiest score at the end of the week will get a reward(maybe a little points and gold).
10.Epic Units are Epic
Since epic units are epic how about they get level ups?Something like 100h in a raid or dungeon gives a chance to level him for 1 level.A lelvel should increase with 1% all types of his stats up to max level 5.
11.Guild researches
You can research now your guild researches.They should cost more gold than usual ones cause there is a full guild to donate for it.Can be something like that:
1.Increase Guild Army units attack +1
2.Increase Guild Army units defence +1
3.Increase loot found during portal + 1%
4.Increase Points acquired by doing portals +1%
5.Guild Salary + 100(if the first one will be implemented)
6.Research MEGA AWESOME MECH for your guild maybe?
12.Player bases
Individual player bases(similar to guild ones but just for players)
No idea what they should do yet but would be nice if not all our buildings were based on just production.
That's pretty all for now will welcome any comments guys as well as maybe new ideas.Also awaiting your response Uiqua to see if anything here catches your interest.
Most important in my opinion.You really need to continue to improve the guild system to get people actually interested in joining a guild and improving it.So i recommend a guild salary feature!Whoot!
The salary should be calculated something like that:
Every 10 battles fought on Arena - gives 50 gold increase to daily salary
Every 10 Portal levels - gives 75 gold increase to salary
Every Base build - gives 250 gold increase to salary
Every 1.000.000 points a guild member has gives - 100 gold increase to salary
Every Territory Hold at the end of the day gives - 10 gold increase to salary
Every 5k honor a player has gives - 100 gold increase to salary
If a player has 1 unit in the guild army - 125 gold increse to salary(500 for max 4 guild army)
Counselor Position - 500 gold increase to salary
Guild Leader Position - 750 gold increase to salary
Important is to make players interested in actually joining a guild and play as a team.
So this way people will get more interested in actually joining a guild especially at lower levels.This way we will make the guilds also to become more active so the new players join their guild because of bigger sallaries.You can of course can change the amount of gold or the formula i just wanted to give an idea of how i see improving the guild system.
Also i say the gold isn't decrease from the guild gold cause we don't want a guild to go bankrupt but is sent as mail every time the day changes in game.
2.Log in rewards
The daily log in rewards really need to be improved in my opinion.I see it like this:
After a player has loged 30 days in a row his daily rewards will get multiplied by 2(everything except soul) so for example instead of getting 10 Weapons-grade steel he will get chance to get 20.After the player reaches 60 log the initial value is multiplied by 3 so a chance to get 30 Weapons-grade steel for example.And so on
3.Free soul
Raids at the moment can give us a chance to get a serf.I think it should be nice if dungeons would have a chance to get us some additional soul for example.In your dungeon report there will be added a line saying something like "While your fearless army was on their dungeon raid they found few survivors of the ancient people who lived here.Of course they sacrificed them to your name imediatly master.Soul gain +2"
In my opinion it is important to give a chance even if it's a small one to get little soul for players who don't buy it.This way people will be able to create their own guild,post announcements or maybe even get Vip for a month even if they can't afford to pay to get this small features.
4.Last login day
An important feature will also be to add "the last day a person loged" in someone profile.It can be something like "inactive for 25h36im" or "last login at 14.07.2013 - 8:13 AM"
This will help a lot to find active people for joining guilds.We will also be able to difference a new active player with 2000 points from one that has 215.000 points but hasn't loged for like a month.
5.Territorial loot
Please in the guild inventory -> trade in goods -> make a new separate tab for all the territorial loot and transfer all the territorial loot gained to it.So it should look like : [*Gold/souls] [*Goods] [*Loot] [*Territorial loot]
I know it doesn't sound really important but when you hold 8 territories it's really confusing to find out if someone actually posted or withdrow something out of the guild inventory since we get 8 territorial loots every hour.
6.Army managment
Make the type of equipment to matter,this should bring more fun to the battles part.For example the weapons :
Ranged Weapon equiped - a unit with 900 ATK will make 900 damage but his ATK will be reduced by the targets Defence
Melee Weapon - Deals full 900 damage ignoring the DEF but takes 2 turns until the unit manages to reach the target
Magic Weapons - The unit will poison/heal a target for 1/10 amount of it's ATK power so in my example it would be a heal/poison for 90.
This is just an example and i'm pretty sure it's not achievable but i tried to submit it anyway
7.Battles
We got a lot of people ignoring the battles that use up our Ferocity.How about you add a bonus to players who reached 50k honor(add 5% ATK and DEF for example) while they score is above 50k,and a 10% bonus for everyone who keeps their honor above 100k.
Hope this will make more people to fight in battles daily.
8.Slave Market
Event for every saturday.Only from 12PM to 12 AM,any guild counselor or guild leader can exchange their acquired slaves for resourses.Players should donate/sell this slaves to their guild or just sell to any player if they are not a part of a guild.
Slaves have a chance to drop during dungeons.
Slaves should come in different categories for example:
From level 1 Dungeon you can get
*Peasants 0-5 (exchange for 100 gold)
*Fishers 0- 4 (exchange for 2 dried fish)
*Hunters 0-4 (exchange for 1 leg of beef)
*Farmers 0-3 (echange for 2 wheat)
*Scientist 0-2 (Exchange for 1 Weapons-grade steel)
*Warrior 0-2 (exchange for 4 Eternite)
*Knight 0-1 (Exchange for 2 Fire Cyclone)
*Lord 0-1 (Exchange for 1 Spherical Dice)
Highier dungeons have a chance to give more and highier tier slaves.
That's just a rough idea but i hope you like it.
9.Epic units battle
Registration on Sundays.
5 Random Epic units from your army are chosen to fight a random player who registered as well.The battles continue until next sunday,the player with the highiest score at the end of the week will get a reward(maybe a little points and gold).
10.Epic Units are Epic
Since epic units are epic how about they get level ups?Something like 100h in a raid or dungeon gives a chance to level him for 1 level.A lelvel should increase with 1% all types of his stats up to max level 5.
11.Guild researches
You can research now your guild researches.They should cost more gold than usual ones cause there is a full guild to donate for it.Can be something like that:
1.Increase Guild Army units attack +1
2.Increase Guild Army units defence +1
3.Increase loot found during portal + 1%
4.Increase Points acquired by doing portals +1%
5.Guild Salary + 100(if the first one will be implemented)
6.Research MEGA AWESOME MECH for your guild maybe?
12.Player bases
Individual player bases(similar to guild ones but just for players)
No idea what they should do yet but would be nice if not all our buildings were based on just production.
That's pretty all for now will welcome any comments guys as well as maybe new ideas.Also awaiting your response Uiqua to see if anything here catches your interest.