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Guild Items

PostPosted: Sun 9. Jun 2013, 02:08
by HenryIII
The ability of making, trading or buying (with gold) - guild items. At this time the only way of getting dice or cyclones etc - it thru chance or souls. There should be a gold option in the guild shop or even some way of making them in the guild itself.

Surely an equivalent to the 3 step engineer building for a player being possible in the guild - e.g Small - Stones, Med - Cyclones and Large - Dice.

Just a thought :mrgreen:

Re: Guild Items

PostPosted: Sun 9. Jun 2013, 09:24
by st0rm
There is also the possibility of conquering a territory which in turn brings all those goodies in your guild coffers. :) Moreover, those items tend to drop from portals, as well.
I'm not saying it's a bad idea, just pointing out a few additional means. :)

Cheers,
st0rm

Re: Guild Items

PostPosted: Sun 9. Jun 2013, 13:23
by HenryIII
st0rm wrote:There is also the possibility of conquering a territory which in turn brings all those goodies in your guild coffers. :) Moreover, those items tend to drop from portals


Thanks - yeah I know about the portal thing - don't no much about the territory thing - has the size of the guild got anything to do with winning teritory ?

Cheers.

HIII

Re: Guild Items

PostPosted: Mon 10. Jun 2013, 00:41
by D11M
yes henry it does,if you attack a territory owned by a guild up to 30 random units from each team will fight so if your guild has less than 8 members(32 max units) then you will have a huge disadvantage fighting other guilds.

Re: Guild Items

PostPosted: Mon 10. Jun 2013, 05:31
by st0rm
The randomness of the units applies in the arena. As for the territory fights, your Guild army has to have at least 40 units, out of which only the best 30 are sent to fight. This means that there should be at least 10 guild members each of them contributing with 4 units.

Cheers,
st0rm

Re: Guild Items

PostPosted: Mon 10. Jun 2013, 09:16
by HenryIII
I rest my case - can we have a building to make our own stone, cylones and dice :P .... or we have to find some really active dedicated new members :lol:

Thanks Storm and D11M

Re: Guild Items

PostPosted: Tue 11. Jun 2013, 08:51
by Uiqua
Hi everyone!

Well, it seems as if you should prefer the way with some active new members ;-)

Greetings,

Uiqua