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Guild Territories

PostPosted: Sat 26. Oct 2013, 17:26
by GYNDE
Morning
So you can not attack a territory unless you have 40 units in your army.

WHat happens if a guild holding a territory drops their army below 40. Can they be attacked?

Re: Guild Territories

PostPosted: Sun 27. Oct 2013, 03:59
by D11M
yes they can be attacked,but they won't be able to counterattack if they lose the fight

Re: Guild Territories

PostPosted: Mon 28. Oct 2013, 03:24
by GYNDE
:lol:

WEll said.....

Well said

Re: Guild Territories

PostPosted: Wed 30. Oct 2013, 17:12
by GYNDE
Another question on this thread...

Is there a "countdown clock" and territory name/indicator for territory fights like there is for Arena Battles, Dungeons, Boss fights, and raids?

Re: Guild Territories

PostPosted: Wed 30. Oct 2013, 18:30
by D11M
Not sure i understood your question correctly,maybe it's because english is not my native language :D

If i got it right then the countdown time of attacking a territory is 3 hours so you can attack once in 3h if you have the ferocity and army size needed for it.

Re: Guild Territories

PostPosted: Wed 30. Oct 2013, 20:15
by woepsie
*fidgets nervously*

Re: Guild Territories

PostPosted: Wed 30. Oct 2013, 21:32
by GYNDE
D11M

IF you send your own army out on a raid, dungeon, boss fight, or in the Arena,
when you look later, there is an indicator of how much time is left in the raid, dungeon, boss fight, or the arena.


I am told that in the guild areas, when an army is sent on a portal raid, you can see how much longer the raid will last. The same with the guild arena fights..

Just wondering if there is the same kind of timer for Territories? No-one seems to know....


Hmmmmmm

Re: Guild Territories

PostPosted: Sat 2. Nov 2013, 15:34
by Redles
Also is there a way for a guild to abandon a claimed territory?

Since we can only claim 3, I think this option should be made to guilds if they want to abandon and claim something else.