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Is there a Knowledge-Base for Production Tree/Tech?

PostPosted: Tue 23. Apr 2013, 17:19
by w0qj
Is there a knowledge library (or website) where we can view *all* of the Production Tree?

For newer players, they have no idea which buildings to expand first, but urgently need to produce some supplies?
Players simply don't know where to aim their resources, upgrade which buildings for production, etc.

1. For example, which building do we produce "Seeds" from?
Large Farm?
Medium Farm?

2. Which building(s) do we need to upgrade to produce Fuel ?

3. I want to produce Stew for my army, which building?
~Large Butchery?
~Medium Butcher?

***As you can see, there really is a need for a knowledge library (or website) where we can view *all* of the Production Tree?

Re: Is there a Knowledge-Base for Production Tree/Tech?

PostPosted: Tue 23. Apr 2013, 19:00
by Uiqua
Hi there!

Just look at the link in my sig - there you'll find the official online help from Days of Evil :-)

Bye-bye

Uiqua

Re: Is there a Knowledge-Base for Production Tree/Tech?

PostPosted: Tue 23. Apr 2013, 21:05
by rancor9999
When I was brand new, 100 days ago, I too asked this question. I found that if you look at the online help, same place as the forum screen, it has a list of buildings and products.
I recommend that all players read the story 1 quests outlined in that help section and plan ahead.
Online Help > Quests > Storyquests - Chapter 1 1-20
What I found extremely helpful was to build 2 wells, 2 quarries and 2 woodcutters as soon as I could. Then buy 1 imp a day if you can and go from there. The rest falls into place. A lot of us "veterans" are working on Chapter 2 story 1-??? and posting the new story quests on the forum for you new players as well. That way you have a better idea of what you need to do. I hope that helps you and all the other new players out.

Welcome to Days of Evil, enjoy being evil. :twisted:

Re: Is there a Knowledge-Base for Production Tree/Tech?

PostPosted: Wed 24. Apr 2013, 03:23
by GYNDE
Yes, the online help is great for beginners... it has almost everything that can be built; buildings and what they make.

It also has all of Chapter 1 Quests 1-20 so you can plan ahead.


BTW, seeds are only available from "the house" ("System") - no building makes seeds.. yet... :)

If you have more questions please feel free to post here. We all did.....

Re: Is there a Knowledge-Base for Production Tree/Tech?

PostPosted: Wed 24. Apr 2013, 07:58
by st0rm
w0qj wrote:Is there a knowledge library (or website) where we can view *all* of the Production Tree?

I think you could have a look here: http://www.o1.daysofevil.com/index.php/ ... dings.html
It tells you which building allows you to produce what item. Some buildings need to be expanded to produce additional stuff.
As a quick guide, I would follow rancor9999's advice and build as many wells, woodcutters and quarries as possible to produce the basic materials for building / expanding other buildings. Expanding a building will not increase the hourly production rate but will increase the number of imps working there.
Make sure you sell some of the stuff you produce at the troll market to make a quick gold to help you move on. The selling prices at the troll market are 2~4x the production costs. Besides the basic materials (wood, water, stone and fish) all other items change daily in a randomly fashion.

Cheers,
st0rm

Re: Is there a Knowledge-Base for Production Tree/Tech?

PostPosted: Sun 5. May 2013, 15:58
by w0qj
Wow, many thanks for everyone's quick and helpful replies!
;)

Re: Is there a Knowledge-Base for Production Tree/Tech?

PostPosted: Sun 5. May 2013, 23:34
by HenryIII
You have got replies from the three wise men - Storm, Rancor999 & Uiqua :D

My only input is this game has a few fundamentals as explained by the others but the way you play, build your army and what buildings you build, how big you make them and what buildings you upgrade first is based on your long term strategy.

FYI - just building for the sake of building or because you can e.g. build a new soldier - isn’t always the best way.

For example if you give all your army a better weapon vs investing in a new soldier compare the actual DEF/ATK/HP gain of 4 new Solider (cost to reaseach/build and time) compared to the new weapon for your 50 existing soldiers ;)