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Re: Chapter 3

PostPosted: Fri 2. May 2014, 15:52
by Kagen
A ring.

ATT 175
DEF 250
HP 35

Re: Chapter 3

PostPosted: Fri 2. May 2014, 16:13
by GYNDE
From the Jewler?


Hmmm.,. This means that people will have to research all the Jewelry too.



Hmmmmm.

Re: Chapter 3

PostPosted: Fri 2. May 2014, 19:27
by D11M
Yeah,you're right Gendy..well considering we have a lot of time until next chapter is released i am glad that's the last quest in this chapter.

Re: Chapter 3

PostPosted: Fri 2. May 2014, 19:43
by st0rm
Well, seeing that Phalanx Knot takes 400hrs to research, it'll take a while before being able to build that ring. :)
I am still looking forward to the new realms or units Uiqua told us about in the sneak preview. ;)

Cheers,
st0rm

Re: Chapter 3

PostPosted: Tue 20. May 2014, 13:14
by Kagen
Quest 19 available

Quest 19:
Equip the ghost army
0/3 Amulet of the Sorens
0/3 Ambivalence
0/3 Excrutiating ice
0/3 The Regulator
0/3 Comet tail
0/3 Mechjor
0/3 Titan scale
0/3 Protective rune

Re: Chapter 3

PostPosted: Tue 20. May 2014, 15:11
by GYNDE
WOW.

Re: Chapter 3

PostPosted: Mon 26. May 2014, 05:50
by antyhiggs
"End of Chapter 3

The day of reckoning has finally arrived. You awoke with the feeling that this was to be the day and the longer the day drags on, the surer you become. You stand in your tower knowing that you have done everything in your power to prepare for this. Your army is armed to the teeth has been expertly trained. The troops from the Firelands stand ready in their hidden positions. You command an army of the undead and, thanks to the advice of your necromancers, you can even be assured of unnatural protection. Yet all of this does not help against the growing certainty you feel that this will be the last sunset you ever see. The sun begins to disappear behind the horizon and colors the heavens blood red. You notice billows of smoke rising close by and then the sound of countless war drums rings out. The enemy will soon be at the gates. You let your gaze wander off into the distance one last time before giving your troops the order to attack."

And no more quests before q4...

Re: Chapter 3

PostPosted: Mon 26. May 2014, 17:55
by Kagen
Congratulations :)

Re: Chapter 3

PostPosted: Sat 5. Jul 2014, 10:21
by st0rm
Chapter 3 - Quest 19: Weaponry & Armor

The ground beneath your feet begins to shake! A deafening screech rings out, filling every corner of your fortress. The heavens suddenly darken and a storm begins to gather. A deafening sound, something akin to a thunderclap, rings out, followed by a blinding light that forces you to cover your eyes. Suddenly you hear a commotion in the courtyard of your fortress. You run to the balcony to see what it could be, and a satisfied smile slowly begins to spread across your face. Your courtyard is in the hands of countless undead warriors, who survey their surroundings in somewhat of a daze while your people run, shrieking in horror as they try to get away. You enter the courtyard with Count Beran in tow, so as to make clear to this undead master of war whose orders he will be following from now on. This doesn't seem to be much of a problem anyway. However, the undead aren't carrying any weapons with them. Beran informs you that the weapons of the undead must be fashioned from special materials, or else they could not have been materialized.

Equip the ghost army.

0/3 Amulet of the Sorens
0/3 ambivalence
0/3 excruciating ice
0/3 The Regulator
0/3 comet tail
0/3 Mechjor
0/3 titan scales
0/3 protective runes

Reward: 700.000 points, 1.000.000 gold, 1 Summoning Stone (Trophy)

Re: Chapter 3

PostPosted: Sat 5. Jul 2014, 10:54
by st0rm
Chapter 3 - Quest 20: Storm

Your necromancers request an audience with you. As you are completely occupied with your preparations for war and the thoughts about your uncertain future are so all-consuming as to make you nauseous, you very reluctantly grant it to them. However, their concern is more important than expected: As it is unclear exactly what type of enemy you will be facing in battle, they advise you to have magic jewelry made to protect the mind from any kind of influence. Your first instinct is to have these necromancers punished for waiting so long to bring up such an important issue. But you need every available fighter you can get. You immediately send them to your jeweler so that they can instruct him on how to produce these items.

Produce 10 wall of energy.
Reward: 700.000 points, 1.000.000 gold, 1 Inferno Blade, 1 Blade of Lament