Since there was a great debate on how one can make points and progress in this game, I decided to start working on a production points lists, that is how many points you get for producing a single item. There is a similar list on the German server forum but according to some of my calculations the numbers are not exactly right.
So here's a new one, from scratch:
UPGRADING BUILDINGS:
Stock Breeding (Medium -> Large): 500 points
PRODUCTION:
Armorsmith:
Helms:
bronze mask - 180 points
Armory:
Two Handed Axe - 890 points
Fenfire - 1470 points
Butchery:
dried fish - 0.9 points
crab cake – 1.7 points
leg of beaf – 5 points
stew – 6 points
Distillery:
beer - 4 points
wine - 5 points
hard liquor - 6 points
fuel - 5 points
Engineer:
Components:
weapons-grade steel - 220 points
gear - 225 points
battery - 250 points
ball bearing - 445 points
hydraulic pump - 665 points
chip - 680 points
motor - 1360 points
AI system -
Extras:
demobilizer - 50000 points
Primary weapons:
Impulse laser - 6000 points
Farm:
wheat - 0.7 points
herb - 0.9 points
turnip - 1.82 points
Fisherman's shack:
Foundry:
copper - 3 points
bronze - 3 points
steel - 5 points
cobalt - 6 points
Gold mine:
Jeweler:
cut gem - 15000 points
aquatun - 25700 points
wall of energy - 60000 points
Mine:
ore - 0.6 points
precious stone - 10000 points
Quarry:
stone - 0.07 points
Stock breading:
steer - 3.6 points
goat - 3.15 points
Stonemason:
statue - 4 points
jug - 6 points
stone plaque - 7 points
Tannery:
leather - 3 points
Leather belt - 7 points
Leather helm - 8.5 points
Leather vest - 11 points
Temple:
healing elixir - 275 points
rage potion - 440 points
stoneskin potion - 605 points
Well:
water - 0.028 points
Woodcutter's hut:
wood - 0.05 points
Woodcutter's workshop:
jewelry - 5 points
sculpture - 6 points
ACTIONS:
(Heroic) Dungeon - 750 points
RESEARCH:
attack strategy - the number of points is equal to the research level
defense strategy - the number of points is equal to the research level
ARMY:
Training units gives you points (it seems as though the number of points one gets for training a unit is equal to the cost of that unit divided by 10):
Protector - 50 points (measured)
Preserver - 70 points (measured)
Alchemist - 90 points
Orc fighter - 115 points
Fairy Warrior - 135 points
Elite soldier - 170 points
Sandrunner - 205 points
Argeus - 240 points
Assassin - 275 points
Occultist - 350 points
Beasthunter - 425 points
Dark elf - 500 points
Shapeshifter - 750 points
Gladiator - 1100 points
Dragonslayer - 1480 points
Battlemage - 1820 points
Commandant - 2250 points
Bodyguard - 2700 points
Necromancer - 3400 points
Shadowrunner - 4300 points
Forest druid - 5000 points
Deathsman - 6000 points
Skythes - 7600 points
Paladin - 9500 points
Magma Lord - 12500 points
Archangel - 15000 points
High Elf - 30000 points
Blademaster - 50000 points
Wanand - 80000 points
Raleshil - 100000 points
Tears of the Sun - 100000 points
Cheers,
st0rm
P.S. Any input is more than welcome. Please be advised that in order to get the points for some items you need to produce at least 10 or 100 pieces in order to get a visible change in points.