Those calculations seem to be correct. I dispute your humanity!
To expand Azmeera's math:
L Butchery, no bonus etc etc, numbers taken from Production thread.
40 dried fish per hour * 30 imps * 24 hours = 28800
BUT you can only produce 30 fish per hour, so also only 30 dried fish. If you buy from market it'll be more expensive and your profit will probably be gone or really small. So:
30 dried fish per hour * 30 imps * 24 hours = 21600
21600 * (.1g for fish + .8g for dried fish) = 19440 gold to produce
from
Merchant prices thread:
"Dried fish (yuck): 1,25 / 1,38"
21600 * 1,25g per dried fish to merchant = 27000g income
27000 - 19440 = 7560g profit per large hut/butchery per day minimum
and
21600 * 1,38g per dried fish to merchant = 29808g income
29808 - 19440 = 10368g profit per large hut/butchery per day maximum.
- i assume we produce more than the merchant can manage timewise, like with stone, so my calculations are too optimistic.
- you can't produce any other stuff if your butcheries are busy drying fish 24/7, so they won't be producing dried fish 24/7, so my calculations are again optimistic.
Please correct me if i'm wrong, but for me dried fish is out, and fish too. I'll stick with my crabs, even though i now have 3,3M of them now :O If you are a starting player, fish might be a better choice, because it's a steady income, like Azmeera said.
It always pays to have a large trout handy to slap insolent peasants around the ears with though.
EDIT: Hmmm, looking back at this post and all the calculations, i think Gendy's post made me come to the Nerd Side. Maybe he is my Father?