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Re: Days of Evil Game Instructions

PostPosted: Wed 13. Jul 2016, 22:59
by GYNDE
3-10 is one of the annoying ones, which you just keep doing... until you get it.
I know some people have gotten it in the first try, some on the 20th... Hang in there.

Re: Days of Evil Game Instructions

PostPosted: Thu 14. Jul 2016, 04:56
by DiannaDark
Thank you so much.

If it is ever anything but yellow, I will let you know.

Re: Days of Evil Game Instructions

PostPosted: Thu 14. Jul 2016, 15:54
by Animalux
Isn't Ch. 3-Q. 10 dependent on army points and not chance? If you meet the army point requirements you should be able to get it on first try.
However, if it shows anything like yellow, you could try to bruteforce through it with a couple tries.
A safe bet is a total of 142k points to pass successfully, think it shows light green or something at that stage.
The Atlas update has made it so much easier to collect that many points without alot of investment. You'll generally go down that route for higher level dungeons, so why not investing in it now? :)

Re: Days of Evil Game Instructions

PostPosted: Thu 14. Jul 2016, 18:14
by DiannaDark
Thank you so much.

A ticket event is on.

My boss fight will have to wait anyway.

xoxox

Re: Days of Evil Game Instructions

PostPosted: Fri 15. Jul 2016, 03:47
by GYNDE
Animalux,
YOu may be right. Iooked at my old revords, but sdid not see a not of "army strength" as being a requirement.

It may be...

Re: Days of Evil Game Instructions

PostPosted: Tue 31. Dec 2019, 18:49
by DiannaDark
I tried to remove all the links from the First Post in this Thread - Most of the links had stopped working.



The Assassin Warriors Are The Only Warriors in the Game with Abilities. All the other warriors including every Epic only have Attack, Defense, and HP.


Seraphim These winged creatures are thanks to their flying skills well to infiltrate enemy fortresses. Silently they scout out the destination and can already destroy some traps in advance.


Assassinator Assassinators are masters of their craft. Noiseless climbing, lock picking, and the disposal of unwanted sentinels belong to their repertoire. Thanks to these skills you can save a lot of time.


Sindar Warrior In addition to their deadly fighting skills the Sindar also feature a distinctive technical sense. Thus, it is easy to track down enemy inventions for them.


Imp Mercenary These little beasts are to use not only as a stooge, but are ideally suited by its low stature for secret missions. Their flair for gold makes them all the more valuable.


And the Vanir Princess the one that finds Elementals, if you Assassin Warriors make it out without being discovered.

The Vanir are an ancient, earth-bound people, who also has an immense body control. Due to its closeness to nature they can feel the presence of elemental raw materials.



Look at what each one does, each has different abilities, if you add more training to them you can make them better. So probably mixing different kinds are a better defense.


An Assassin Army with all the Warriors having Training to Three Stars would be much better than the same warriors with no advanced Training - the actual abilities of the different Level Warriors is probably shown in the screens where you are choosing to pay the amount it takes to add Advanced Training, I have seen it somewhere..

You have to remember the Fortress always has more power, if they can evade the Traps and not be spotted they can get away.

If the little Assassin Army arouses the Fortress the battle is lost. That is way the instructions are written, a lot of guys in the game don"t see that part.

Under “fight → raid fortresses” you can send your army of assassins on a mission. Three different degrees of difficulty are available. Choosing “easy” you will attack an enemy with a little fortress and you will have a small chance of finding elementals. Choosing “middle” you will attack a midsize fortress and you will have the chance of 2 elemental drops. Choosing “difficult” you will attack a big fortress and you will have a chance of 3 elemental drops.

Traps

To fend off opposing attacks against your fortress, you have the possibility to set up traps in your fortress. If an enemy activates a trap, the attack ends automatically and you have fended off the attack successfully.

Actual Battle in Fortress.

Fortress fight

Every player can only be attacked once every 24 hours by a certain player. A fight takes 20 minutes. Is the fight a succes you will receive a reward consisting of gold, points, honor, blueprints and maybe elementals. Blueprints are needed by the defence's engineer and the legendary smith.


Having the right warriors is better than having the Best Weapons and Armor on the Assassin Army. It is different from your Real Army and Epics where only the Strength and total points and HP matter. It may in fact be better to have lighter Armor and Weapons on the Assassin Warriors, but it is best to think Stragedy, The Seraphim is a really good choice and extra training can add to their skills. But of course I don't know how much programming actually went into the invasion techniques. But the Easy Fortresses are really easy, The Medium Fortresses a lot harder. And the Hard Fortress with lots of different Traps can be next to impossible to invade.


Guys, keep up the Hard Work. Your job is to get to Level 25 and to get the 90 Successes that gets you the Stone Golum Epic.


Level Level name Points Unlocks
1 Insignificant Wretch 0 - 300 -
2 Wretched Criminal 301 - 1.000 Production, Trade
3 Grim Goon 1.001 - 5.000 Battle (PvP)
4 Brutal Suppressor 5.001 - 15.000 Troll market, Inventory
5 Grasping Liege 15.001 - 40.000 Quests, Imp dealer, Shop, Soul dealer
6 Reprobate Ringleader 40.001 - 60.000 Marketplace, Contracts, Dungeons, Research
7 Unscrupulous Commandant 60.001 - 100.000 Daily Special, Maritimers, Construct / Upgrade buildings
8 Bloodthirsty Barbarian 100.001 - 150.000 Competition, Announcement, Successes, Trophy case, Find player
9 Wicked Prince 150.001 - 220.000 Beast master
10 Treacherous Commander 220.001 - 800.000 Guild
11 Brutish General 800.001 - 1.500.000 Labyrinth
12 Perfidious Sovereign 1.500.001 - 2.500.000 Thunderdome
13 Paranoid Potentate 2.500.001 - 4.500.000 Oracle

At Level 13 you have all the buttons and can see everything in our Game, other than the parts you have to Join a Guild to see.

14 Aggressive Regent 4.500.001 - 7.500.000 -
15 Merciless Lord 7.500.001 - 15.000.000 -
16 Ruthless Autocrat 15.000.001 - 22.000.000 -
17 Fearsome Leader 22.000.001 - 30.000.000 -
18 Brutal Emperor 30.000.001 - 40.000.000 -
19 Demonic Tyrant 40.000.001 - 55.000.000 -
20 Merciless Dictator 55.000.001 - 70.000.000 -
21 Dark Overlord 70.000.000 - 100.000.000 -
22 Maniacal Despot 100.000.001 - 160.000.000 -
23 Oppressor of the Peoples 160.000.001 - 250.000.000 -
24 Insane Demigod 250.000.001 - 500.000.000 -
25 Deified Ruler of the World > 500.000.001 -


Re: Days of Evil Game Instructions

PostPosted: Fri 24. Jan 2020, 05:48
by DiannaDark
Eventually you will need over 1,000 imps and a Large Armory and lots of other Large Buildings.

The Ent Axe is the Cheapest of the Best Weapons that can be made in the Large Armory.

I made a lot of Ent Axes. You find a Machloryn save it. It saves a lot of the construction costs for an Ent Axe. I have bought many Machloryn from the Marketplace for 100,000 to 170,000 Gold. My Army uses 46 Ent Axes.

Staff in the Last Column (Magic Weapons) you can build with the Large Armory.

Machloryn

+20 ATK / +40 DEF / +80 HP.

Required per article:
1 Precious stone - 250 Weapons-grade steel - 5000 Cobalt - 25000 Herb - 25 Scepter of the Archmage - 250 Rage potion - 250 Stoneskin potion - 50.000,00 Gold


Ent Axe

In the Melee weapons in the Large Armory. On the bottom row, where the most expensive and best Weapons you can make are. The Bows you can make are very good and very Expensive to make.


+190 ATK / +205 DEF / +85 HP.

1500 Weapons-grade steel - 1 Cut gem - 1 Machloryn
350.000,00 Gold

These are the best bows you can build. I have made a couple of each, they are really too expensive to build.

Draccus Catcher
. +365 ATK / +75 DEF / +110 HP.
Required per article:
32000 Jewelry - 30000 Sculpture - 9 Cut gem - 1 Syonite - 500.000,00 Gold

Shandrian
+305 ATK / +80 DEF / +95 HP.
Required per article:
35000 Cobalt - 2 Cut gem - 36000 Jewelry - 350.000,00 Gold


I made one of these Magic Weapons.

It is also too expensive to build.

Blood Sun
This staff boils the blood of its enemies and incinerates them from the inside. +150 ATK / +175 DEF / +225 HP.
Required per article:
2400 Weapons-grade steel - 5 Cut gem - 25000 Cobalt - 36500 Steel
500.000,00 Gold

I did not build this one.

Staff of Blinding
+75 ATK / +100 DEF / +305 HP.
Required per article:
30000 Sculpture - 675 Healing elixir - 450 Rage potion - 275 Stoneskin potion
350.000,00 Gold

The other Great Melee Weapon - I did not build this one either, it is too expensive to build.

Canticle

. +110 ATK / +355 DEF / +85 HP.
Required per article:
2000 Weapons-grade steel - 10 Precious stone - 1000 Rage potion - 1000 Healing elixir - 500.000,00 Gold





Someone asked me about the Legendary Warriors.

The Legendary Armory only builds equipment to be used by the Legendary Warrior. If you don't have a Legendary Warrior, You don't need the Legendary Armory to build stuff for them.

Normal Soldiers can not use the Unique Weapons for Tears of the Sun, Rachael, or the other Top Level Warriors.

They can not use Legendary Equipment, either.

The Highest Level Warriors like Tears of the Sun can use any type weapon, armor, or jewelry other than Legendary Equipment, and that designated for the other High Level Warriors.

The Legendary Warriors can use any type of Equipment other than that used by one of the Highest Level Warriors who have their own gear.

Re: Days of Evil Game Instructions

PostPosted: Thu 6. Feb 2020, 16:44
by DiannaDark
A Sample Guild Blackboard, in case you have never been in a Guild.

Hawks (Hell)

Members: 48/50 Members Gold: 158.577.322,79 Gold (donate/withdraw)
Guild points: 210.092.875 Guild honor: 354.080
Founded on: 15.04.2013 Souls: 285 (Donate souls)

Announcement

Thank you for giving us the Bases. You guys are the Best.

Rule 1. We do not want any new units in our Guild Army.

Rule 2. Drink Up Me Hearties, it is a Pirate's life for me.

Rule 3. Have fun in our Game.

Post to the Blackboard and let us know you are alive.

If you have been hear for a few years and paid Attention you are Graduated from Hawk's Hell Guild's University for Counselors and Leaders of Guilds.

When our Guild Started a Level 1 could join a Guild and we were the Training Guild.

We are still the Training Guild.

Go to our Forum and find "Days of Evil Instructions" and "Hawk's Guild Blackboard" to see our History.

We have been here since 2013. Making Progress one day at a time. One for all and all for one.

We are the Best.

Thank you guys so much for being here.

Attack Heathenstar and DemiFan in the Arena.

Everything in the Game seems to take Forever and the things you need Horribly Expensive - Everything is just meant to take forever to get. No good deed goes unpunished. Keep up your hard work anyway. Your Deeds of Valor will be remembered by your mates.

Drink up, me hearties. It's a pirate's life for me.

We're rascals, scoundrels, villans, and knaves,
Drink up, me Hearties, yo ho.
We're devils and black sheep, really bad eggs,
Drink up, me Hearties, yo ho.

Yo ho, yo ho, a pirate's life for me.
We're beggars and blighters, ne'er-do-well cads,

Drink up, me Hearties, yo ho.
Yo Ho !!!

In the picture - Having a Great Time ! Wish you were here ! Yo Ho !

by The Captain.


Re: Days of Evil Game Instructions

PostPosted: Wed 12. Feb 2020, 17:59
by DiannaDark

I know every thing in the Game seems to take forever.

Please try not to get discouraged.

Listen to some happy music and spend time with family and friends when you aren't here.

One step at a time you can go very far.

Don't give up, do something in the game each day. Don't Worry, Be Happy.

Send your Army on Raids and try to buy an Imp each day. Eventually you will have enough Large Buildings to keep over 1,000 Imps busy all the time.

Make Water, Wood, and Stones.

Do the Daily Quests. If you are not logging on and doing things, you will fall behind.

I had logged out and had an awful time remembering what my password was. If I do quit posting on the Forum, that is probably happened.

Have a great life.

It's a pirate's life for me.

Sometimes the Troll buys Leather for 17 Gold, Leather is a Great thing to build to make Gold. You need all Large Stock Breeding Buildings and Tanning Buildings.

Until you have 5 of each of the Buildings for Raw Materials, they are the most important thing in the Game.

1) Make 5 wells, 5 woodcutters, 5 quarries as soon as you can, try to buy one Imp every day.
2) Buy Imps, make water, wood, and stones. Build and Expand Buildings to make wood, water, and stone.

Come up with your own daily routine and stick with it. Start a Raid with your Army and long productions with your Imps right before you go to bed or they will be laying around while you are sleeping.

When you first start out you have very few Imps and a little Army. You need to always have Fuel for your Mech. If the Mech does not have Fuel, you can no longer go on raids. So make sure you have at least 100 units in your inventory at all times.The Distillery makes the Fuel.

You never have enough Gold. There are 3 places to sell things, the market, the troll market and the traveling merchant. Go to Fortress then trade and take a moment to look at each one. When you reach level 10 there are an additional 36 items you can sell at the troll market.

Imps are very important. If you ever get a little extra Gold, buy a couple of Imps. When you are new, Raw materials are the most important thing in the game. They remain very important, forever.

You need 100 Imps as soon as you can buy them. That's quite a few Imps if you only have small and Medium Buildings.

When you can, make the Raw Materials Buildings Medium, that will be fine for a while. You need to log on each day if you can.

Re: Days of Evil Game Instructions

PostPosted: Sat 15. Feb 2020, 22:59
by DiannaDark
If you want to make points, you have to be Active.

Weapons cost too much to build them to make Gold, but it is ok to Build them to use. And Remember, if you are building stuff you are Making Points.



Kingslayer

A desirable sword that inflicts immeasurable woe to its master's foes. +15 ATK / +18 DEF / +12 HP.
Required per article:
8 Weapons-grade steel - 175 Wood - 40 Bronze - 40 Copper - 150 Cobalt - 1 Rage potion - 50 Leather
9.000,00 Gold
Manufacturing time:
An imp delivers 0,02 articles per hour


Crucible
Imbued with dark powers, it appears to have a will of its own. +20 ATK / +25 DEF / +15 HP.
Required per article:
15 Weapons-grade steel - 400 Wood - 250 Bronze - 250 Copper - 600 Cobalt - 5 Rage potion - 5 Stoneskin potion - 5 Healing elixir - 100 Leather - 1 Two-handed axe - 22.500,00 Gold


Quiet Breeze
Its material characteristics absorb any sounds created when it is used. +50 ATK / +80 DEF / +10 HP.
Required per article:
1 Precious stone - 350 Weapons-grade steel - 2500 Cobalt - 250 Healing elixir - 250 Rage potion - 250 Stoneskin potion - 50.000,00 Gold
An imp delivers 0,01 articles per hour



Firestar


This weapon feels like glowing hot lava to those encountering its business end. +60 ATK / +90 DEF / +10 HP.
Required per article:
1 Precious stone - 500 Weapons-grade steel - 5000 Cobalt - 5000 Steel - 10000 Bronze - 25000 Copper - 12000 Leather
150.000,00 Gold
An imp delivers 0,01 articles per hour



The Judge


A regal weapon borne only by the grandest and strongest of warriors. +90 ATK / +90 DEF / +0 HP.
Required per article:
1 Cut gem - 750 Weapons-grade steel - 750 Gears - 5000 Stone plaque - 50000 Ore - 1 Crucible
225.000,00 Gold
An imp delivers 0,01 articles per hour



Apology


Foes are stricken by depression upon seeing this weapon, knowing their end is neigh. +80 ATK / +125 DEF / +20 HP.
Required per article:
1 Cut gem - 1500 Weapons-grade steel - 5000 Sculpture - 5000 Statue - 1000 Bronze mask - 2 Kingslayer - 275.000,00 Gold
An imp delivers 0,01 articles per hour



Ent Axe

Reinforced with magical powers, this axe even fells giant trees. +90 ATK / +150 DEF / +60 HP.
Required per article:
1500 Weapons-grade steel - 1 Cut gem - 1 Machloryn
350.000,00 Gold
An imp delivers 0,01 articles per hour



Canticle

This sword echoes out like a whisper on the battlefield. +60 ATK / +250 DEF / +60 HP.
Required per article:
2000 Weapons-grade steel - 10 Precious stone - 1000 Rage potion - 1000 Healing elixir - 500.000,00 Gold
An imp delivers 0,01 articles per hour


Legacy of Pain

This bow is the sole remaining testament to the fall of a legendary ruling family. +35 ATK / +2 DEF / +8 HP.
Required per article:
3000 Wood - 130 Leather - 150 Bronze - 90 Steel - 120 Copper - 20 Jewelry - 35 Stone plaque - 50 Sculpture 9.000,00 Gold
An imp delivers 0,02 articles per hour


Poison hail


Wrought by necromancers, even the most glancing of a strike sends its target to agonizing ruin. +40 ATK / +10 DEF / +10 HP.
Required per article:
13000 Wood - 340 Leather - 400 Bronze - 490 Steel - 690 Copper - 100 Jewelry - 90 Stone plaque - 120 Sculpture - 160 Statue - 1 Agonybow 22.500,00 Gold
An imp delivers 0,01 articles per hour



Blazebow


Each volley fired from this weapon inflicts grievous burns. +80 ATK / +10 DEF / +50 HP.
Required per article:
1 Precious stone - 400 Weapons-grade steel - 1000 Healing elixir - 12500 Leather
50.000,00 Gold
An imp delivers 0,01 articles per hour


Sawbow

The ideal killing tool for all masters of ranged fighting. +100 ATK / +10 DEF / +50 HP.
Required per article:
1 Precious stone - 500 Weapons-grade steel - 5000 Cobalt - 500 Gears - 100 Rage potion - 35000 Leather
150.000,00 Gold
An imp delivers 0,01 articles per hour


Frostbringer

Produced by the bow-makers of the high north, this bow's reputation proceeds it. +120 ATK / +20 DEF / +40 HP.
Required per article:
1 Cut gem - 750 Weapons-grade steel - 25000 Herb - 10 Icerod - 1 Poison hail - 250 Stoneskin potion - 5000 Statue - 225.000,00 Gold
An imp delivers 0,01 articles per hour




Angelwrath


Only the elite units of the high elves are permitted to bear this weapon. +150 ATK / +25 DEF / +50 HP.
Required per article:
1 Cut gem - 1500 Weapons-grade steel - 5000 Sculpture - 5000 Statue - 1000 Bronze mask - 2 Legacy of Pain - 275.000,00 Gold
An imp delivers 0,01 articles per hour


Shandrian

Enveloped by pure energy, this bow is a masterpiece of elvish craftsmanship. +180 ATK / +40 DEF / +80 HP.
Required per article:
35000 Cobalt - 2 Cut gem - 36000 Jewelry - 350.000,00 Gold
An imp delivers 0,01 articles per hour


Draccus Catcher

Decorated with relics of the savage peoples, this bow has devastating potential. +200 ATK / +70 DEF / +100 HP.
Required per article:
32000 Jewelry - 30000 Sculpture - 9 Cut gem - 1 Syonite - 275.000,00 Gold
An imp delivers 0,01 articles per hour


Machloryn

The holder of this weapon can slow and paralyze approaching enemies. +20 ATK / +40 DEF / +80 HP.
Required per article:
1 Precious stone - 250 Weapons-grade steel - 5000 Cobalt - 25000 Herb - 25 Scepter of the Archmage - 250 Rage potion - 250 Stoneskin potion - 50.000,00 Gold
An imp delivers 0,01 articles per hour



Moon Lance

The knowledge of how to produce this weapon came from the Creatures of the Night. +40 ATK / +50 DEF / +70 HP.
Required per article:
1 Precious stone - 750 Weapons-grade steel - 15000 Jug - 10000 Stone plaque - 25000 Leather - 1600 Stew
150.000,00 Gold
An imp delivers 0,01 articles per hour


Worldwarper

This staff is powerful enough to turn the tides of even an epic battle. +35 ATK / +65 DEF / +80 HP.
Required per article:
1 Cut gem - 1000 Weapons-grade steel - 750 Gears - 250 Ball bearing - 20 Hydraulic pump
225.000,00 Gold
An imp delivers 0,01 articles per hour



Scepter of Rot

Enemies coming in contact with the scepter rot away inside in mere seconds. +50 ATK / +50 DEF / +125 HP.
Required per article:
1 Cut gem - 1750 Weapons-grade steel - 10 Icerod - 500 Rage potion - 6500 Fuel
275.000,00 Gold
An imp delivers 0,01 articles per hour



Staff of Blinding


Resembling a simple walking stick, it is filled with destructive potential. +40 ATK / +60 DEF / +200 HP.
Required per article:
30000 Sculpture - 675 Healing elixir - 450 Rage potion - 275 Stoneskin potion
350.000,00 Gold
An imp delivers 0,01 articles per hour



Blood Sun

This staff boils the blood of its enemies and incinerates them from the inside. +100 ATK / +130 DEF / +140 HP.
Required per article:
2400 Weapons-grade steel - 5 Cut gem - 25000 Cobalt - 36500 Steel
500.000,00 Gold
An imp delivers 0,01 articles per hour